@pinkerntonarriving
Creating a multitouch-reactive WebGL shader for iridescent goop effects
Create a falling sand particle playground with p5.js and unique interactions
Exploring layered voxel terrain with mouse-controlled excavation
Exploring voxel puzzles through mouse-controlled terrain excavation
Preview is not ready yet
Creating a voxel-based destructible Mandelbulb with a pulsating shader
Designing a 3D FPS flight simulation game concept
Creating advanced 3D glittering particles with a 4D gravitational effect
Creating a 3D reflective fractal with glittering particles in webGL
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