-- Load UI Lib
local Lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local UI = Lib.CreateLib("My Advanced Cheats", "Serpent")
-- Tabs and Sections
local PlayerTab = UI:NewTab("Player")
local AttackTab = UI:NewTab("Attack")
local MiscTab = UI:NewTab("Misc")
local Playground = PlayerTab:NewSection("Movement")
local AttackSection = AttackTab:NewSection("Damage & Attack")
local Funcs = MiscTab:NewSection("Functions & Toggles")
-- Variables
local humanoid = nil
local isGodMode = false
local attackMultiplier = 10 -- crush enemies
local attackActive = false
-- Hook attack/damage system
local DamageEvent = game:GetService("ReplicatedStorage"):WaitForChild("MimimisikoTyt.Wolf")
local originalFire = DamageEvent.FireServer
DamageEvent.FireServer = function(...)
local args = {...}
local attacker = args[4]
if attacker == LocalPlayer then
if isGodMode then
-- Cancel damage to player by not calling original
return
end
if attackActive then
-- Scale damage massively
if args[2] then
args[2] = args[2] * attackMultiplier
end
tryCatch()
return originalFire(table.unpack(args))
end
end
tryCatch()
return originalFire(...)
end
-- Try-catch function
local function tryCatch()
local success, err = pcall(function()
-- Code that might throw an error
end)
if not success then
warn("Error: " .. tostring(err))
end
end
-- Toggle God Mode
Funcs:NewButton("God Mode (Immune)", "Toggle immunity", function()
isGodMode = not isGodMode
warn("God mode " .. (isGodMode and "enabled" or "disabled"))
end)
-- Enable attack damage multiplier
AttackSection:NewButton("Massive Attack Damage", "Attack enemies with high damage", function()
attackActive = not attackActive
warn("Attack damage " .. (attackActive and "enabled" or "disabled"))
end)
AttackSection:NewSlider("Damage Multiplier", "Multiply your attack damage", 20, 1, function(val)
attackMultiplier = val
warn("Damage multiplier set to " .. tostring(val))
end)
-- Movement Cheats
local function applyMovement()
if humanoid then
humanoid.WalkSpeed = 50 -- faster
humanoid.JumpPower = 100 -- higher jump
end
warn("Movement cheats applied")
end
Funcs:NewButton("Apply Movement Cheats", "Set speed and jump", applyMovement)
-- Toggle invincibility (via damage hook)
local function toggleGod()
isGodMode = not isGodMode
warn("Invincibility " .. (isGodMode and "enabled" or "disabled"))
end
Funcs:NewButton("Toggle Invincibility", "Make player immune to all damage", toggleGod)
-- Optional: Auto form detection (like wolf), toggles invincibility automatically
local autoDetect = true
local function autoDetectForm()
while autoDetect do
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChildOfClass("Humanoid")
local wolf = workspace:FindFirstChild("Wolf")
if wolf and humanoid == wolf:FindFirstChildOfClass("Humanoid") then
isGodMode = true
else
isGodMode = false
end
end
wait(1)
if not autoDetect then break end
end
warn("Auto detect form " .. (autoDetect and "enabled" or "disabled"))
end
-- UI toggle
UI:NewKeybind("Toggle UI", "Toggle cheats menu", "Toggles the ui on and off", Enum.KeyCode.Backquote, function()
Lib:ToggleUI()
end)