JIT
exciting gameplay features for a weather simulation game
🔧 CORE GAMEPLAY ELEMENTS 1. Custom News Station Players name their station (e.g., StormAlert 7, Ryan Alert Live). Station logo and theme are customizable (colors, fonts). Viewer count, trust level, and money increase with good performance. 🗺️ 2. Dynamic Weather Map (Separate Tab) A US-style map shows simulated: L (Low Pressure): Rain, storms, tornadoes, snow. H (High Pressure): Sunny, calm. Realistic movement: Weather systems shift every minute. Clickable cities/states show: Current warnings Forecast Live webcam if a storm chaser is there 🚨 3. Warnings System 30+ Realistic Alerts: Tornado Warning Severe Thunderstorm Watch Flash Flood Warning Winter Storm Advisory Red Flag Warning Dust Advisory Players choose when to issue alerts based on radar/hints. Good timing increases trust; false alerts reduce it. 🧍‍♂️ 4. Workers & Roles Role What They Do Storm Chaser Travels to storm zones, unlocks webcam feed, increases accuracy & trust. Live Reporter Appears on screen giving updates, boosts viewer count. Meteorologist Analyzes storms and suggests when to issue alerts. Radar Operator Improves forecast accuracy and shows more info on the map. Each worker has: Upgrade levels Salaries Cooldown time between tasks 🎥 5. Storm Chaser Webcam Feed When storm chasers are deployed, you can view: Simulated video feeds: stormy roads, tornadoes in distance Status updates: “Driving into hailstorm in Kansas” Feeds glitch out in extreme weather. Multiple chasers can be deployed at once. 💾 6. Auto-Save System Game saves automatically every: 10–30 seconds When issuing a warning When hiring a worker If you exit and come back, all progress resumes. 🎯 7. Goals & Upgrades Save lives = earn trust points. Gain views = earn money. Buy upgrades: Advanced radar Drones for storm view Storm shelter network Unlock special alerts (e.g., Nuclear Weather Drill, Hurricane Emergency). 🔁 8. Realism Settings Weather can be: Semi-random Based on real patterns (e.g., Ls in Florida = rain/storm) You can also pick “chaos mode” for wild weather (e.g., tornadoes in Alaska)

I'll help create a weather station simulation game with these core gameplay elements. Let's start with the foundational structure.

Updated files
v1
add his code (<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Weather News Tycoon</title> <style> body { font-family: Arial, sans-serif; background: linear-gradient(to bottom, #87ceeb, #f0f8ff); margin: 0; padding: 0; } header { background-color: #004080; color: white; padding: 1em; text-align: center; } .container { padding: 1em; } .station-setup, .alerts, .workers, .webcam-feed { background: white; margin-bottom: 1em; padding: 1em; border-radius: 10px; box-shadow: 0 0 10px rgba(0,0,0,0.1); } .alerts button, .workers button { padding: 0.5em 1em; margin: 0.3em; background-color: #004080; color: white; border: none; border-radius: 5px; cursor: pointer; } .alerts button:hover, .workers button:hover { background-color: #0066cc; } .webcam-feed video { width: 100%; border-radius: 10px; } </style> </head> <body> <header> <h1>Weather News Tycoon</h1> <p>Run your own storm-alert news station</p> </header> <div class="container"> <div class="station-setup"> <h2>Station Name</h2> <input type="text" id="stationName" placeholder="Enter your station name" /> <button onclick="setStationName()">Set Name</button> <p id="currentStation">Current Station: None</p> </div> <div class="alerts"> <h2>Issue Weather Alerts</h2> <button onclick="issueAlert('Tornado Warning')">Tornado Warning</button> <button onclick="issueAlert('Flash Flood Warning')">Flash Flood Warning</button> <button onclick="issueAlert('Severe Thunderstorm Watch')">Severe Thunderstorm Watch</button> <p id="alertLog"></p> </div> <div class="workers"> <h2>Workers</h2> <button onclick="deployChaser()">Deploy Storm Chaser</button> <button onclick="reportLive()">Go Live with Reporter</button> <p id="workerLog"></p> </div> <div class="webcam-feed"> <h2>Chaser Webcam</h2> <video autoplay muted loop> <source src="https://www.w3schools.com/html/mov_bbb.mp4" type="video/mp4"> Your browser does not support the video tag. </video> <p>Status: Chasing storm in Oklahoma</p> </div> </div> <script> function setStationName() { const name = document.getElementById('stationName').value; document.getElementById('currentStation').innerText = 'Current Station: ' + name; } function issueAlert(type) { const log = document.getElementById('alertLog'); const time = new Date().toLocaleTimeString(); log.innerText = `Issued: ${type} at ${time}`; } function deployChaser() { const log = document.getElementById('workerLog'); log.innerText = 'Storm Chaser is now tracking weather in Kansas.'; } function reportLive() { const log = document.getElementById('workerLog'); log.innerText = 'Live Reporter is broadcasting from Texas.'; } </script> </body> </html> )

I'll integrate the provided HTML code with the existing weather station simulation. Here's the updated version:

<project id="weather-station-sim" title="Weather Station Simulator"> <file path="index.html"> <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Weather News Tycombo</title> <link rel="stylesheet" href="styles.css"> </head> <body> <div id="app"> <header> <div id="station-info"> <h1 id="station-name">Weather News Tycombo</h1> <div id="station-logo"></div> </div> <div id="stats"> <div>Viewer: <span id="viewer-count">0</span></div> <div>Trust: <span id="trust-level">50%</span></div> <div>Money: $<span id="money">1000</span></div> </div> </header>
<div class="container">
  <div class="station-setup">
    <h2>Station Name</h2>
    <input type="text" id="stationName" placeholder="Enter your station name">
    <button id="set-station-name">Set name</button>
    <p id="current-station">Current station: Weather News Tycombo</p>
  </div>

  <nav>
    <button class="tab-btn active" data-tab="studio">Studio</button>
    <button class="tab-btn" data-tab="map">Weather Map</button>
    <button class="tab-btn" data-tab="warnings">Warnings</button>
    <button class="tab-btn" data-tab="staff">Staff</button>
    <button class="tab-btn" data-tab="upgrades">Upgrades</button>
  </nav>

  <main>
    <div id="studio-tab" class="tab-content active">
      <div class="on-air">
        <div class="reporter-feed"></div>
        <div class="weather-graphics"></div>
      </div>
      <div class="control-panel">
        <div class="alerts">
          <h3>Issue Weather Alerts</h3>
          <button class="alert-btn" data-alert="tornado">Tornado Warning</button>
          <button class="alert-btn" data-alert="flood">Flash Flood Warning</button>
          <button class="alert-btn" data-alert="thunderstorm">Severe Thunderstorm Watch</button>
          <div id="alert-log"></div>
        </div>
        <div class="worker-controls">
          <h3>Staff Controls</h3>
          <button id="deploy-chaser">Deploy Storm Chaser</button>
          <button id="report-live">Go Live with Reporter</button>
          <div id="worker-log"></div>
        </div>
      </div>
    </div>

    <div id="map-tab" class="tab-content">
      <div class="map-container">
        <canvas id="weather-map"></canvas>
      </div>
    </div>

    <div id="warnings-tab" class="tab-content">
      <div class="warning-controls">
        <h3>Active Warnings</h3>
        <div class="active-warnings"></div>
      </div>
    </div>

    <div id="staff-tab" class="tab-content">
      <div class="staff-list"></div>
    </div>

    <div id="upgrades-tab" class="tab-content">
      <div class="upgrade-list"></div>
    </div>
  </main>

  <div class="webcam-feed">
    <h3>Chaser Webcam</h3>
    <video autoplay muted loop>
      <source src="https://www.w3schools.com/TAgs/movie.mp4" type="video/mp4">
    </video>
    <p id="chaser-status">Status: No active chasers</p>
  </div>
</div>
</div> <script src="game.js" type="module"></script> </body> </html> </file> <file path="styles.css"> /* Base styles from both versions */ :root { --primary-color: #004080; --secondary-color: #0066cc; --danger-color: #ea4335; --warning-color: #fbbc05; --text-color: #202124; --bg-color: #f8f9fa; --card-bg: #ffffff; --sky-blue: #87ceeb; --light-sky: #f0f8ff; }

body { font-family: Arial, sans-serif; background: linear-gradient(to bottom, var(--sky-blue), var(--light-sky)); margin: 0; padding: 0; color: var(--text-color); }

header { background-color: var(--primary-color); color: white; padding: 1em; text-align: center; border-radius: 0 0 10px 10px; }

.container { padding: 1em; max-width: 1200px; margin: 0 auto; }

.station-setup, .alerts, .worker-controls, .webcam-feed, .tab-content { background: var(--card-bg); margin-bottom: 1em; padding: 1em; border-radius: 10px; box-shadow: 0 0 10px rgba(0,0,0,0.1); }

button { padding: 0.5em 1em; margin: 0.3em; background-color: var(--primary-color); color: white; border: none; border-radius: 5px; cursor: pointer; transition: background-color 0.2s; }

button:hover { background-color: var(--secondary-color); }

.webcam-feed video { width: 100%; border-radius: 10px; max-height: 400px; }

/* Additional styles from original version */ #app { max-width: 100%; }

#station-info { display: flex; align-items: center; gap: 20px; }

#stats { display: flex; gap: 20px; margin-top: 10px; }

nav { display: flex; gap: 10px; margin: 20px 0; }

.tab-btn { padding: 10px 20px; background-color: var(--card-bg); color: var(--text-color); }

.tab-btn.active { background-color: var(--primary-color); color: white; }

.tab-content { display: none; background-color: var(--card-bg); padding: 20px; border-radius: 8px; min-height: 300px; }

.tab-content.active { display: block; }

.on-air { background-color: #000; border-radius: 8px; aspect-ratio: 16/9; position: relative; overflow: hidden; margin-bottom: 20px; }

.reporter-feed { position: absolute; width: 100%; height: 100%; background-color: #333; }

.weather-graphics { position: absolute; bottom: 20px; right: 20px; width: 300px; height: 200px; background-color: rgba(0,0,0,0.5); border-radius: 4px; }

.control-panel { display: grid; grid-template-columns: 1fr 1fr; gap: 20px; }

@media (max-width: 768px) { .control-panel { grid-template-columns: 1fr; } }

.warning-card { padding: 15px; border-radius: 8px; background-color: #fff8e1; border-left: 5px solid var(--warning-color); margin-bottom: 10px; }

.warning-card.tornado { background-color: #ffebee; border-left-color: var(--danger-color); }

.warning-card.flood { background-color: #e3f2fd; border-left-color: var(--primary-color); }

#alert-log, #worker-log { margin-top: 10px; padding: 10px; background-color: #f5f5f5; border-radius: 5px; } </file>

<file path="game.js"> // Game state const gameState = { stationName: "Weather News Tycombo", viewer: 0, trust: 50, money: 1000, isLive: false, weatherSystem: [], activeWarnings: [], staff: [], upgrades: [], chasers: [] };

// DOM Elements const elements = { stationName: document.getElementById('station-name'), stationNameInput: document.getElementById('stationName'), setStationNameBtn: document.getElementById('set-station-name'), currentStation: document.getElementById('current-station'), viewerCount: document.getElementById('viewer-count'), trustLevel: document.getElementById('trust-level'), money: document.getElementById('money'), alertLog: document.getElementById('alert-log'), workerLog: document.getElementById('worker-log'), chaserStatus: document.getElementById('chaser-status'), deployChaserBtn: document.getElementById('deploy-chaser'), reportLiveBtn: document.getElementById('report-live'), alertBtns: document.querySelectorAll('.alert-btn'), tabContents: document.querySelectorAll('.tab-content'), tabBtns: document.querySelectorAll('.tab-btn') };

// Initialize game function initGame() { // Set up event listeners setupEventListeners();

// Initialize game state updateStats(); initWeatherSystem(); initStaff(); initUpgrades();

// Start game loop setInterval(gameLoop, 1000); }

// Set up event listeners function setupEventListeners() { // Station name elements.setStationNameBtn.addEventListener('click', setStationName);

// Tab switching elements.tabBtns.forEach(btn => { btn.addEventListener('click', () => { const tabId = btn.dataset.tab; switchTab(tabId); }); });

// Alert buttons elements.alertBtns.forEach(btn => { btn.addEventListener('click', () => { issueAlert(btn.dataset.alert); }); });

// Staff controls elements.deployChaserBtn.addEventListener('click', deployChaser); elements.reportLiveBtn.addEventListener('click', reportLive); }

// Set station name function setStationName() { const name = elements.stationNameInput.value.trim(); if (name) { gameState.stationName = name; elements.stationName.textContent = name; elements.currentStation.textContent = Current station: ${name}; } }

// Issue weather alert function issueAlert(type) { const time = new Date().toLocaleTimeString(); let alertText = '';

switch (type) { case 'tornado': alertText = Issued: Tornado Warning at ${time}; break; case 'flood': alertText = Issued: Flash Flood Warning at ${time}; break; case 'thunderstorm': alertText = Issued: Severe Thunderstorm Watch at ${time}; break; }

elements.alertLog.textContent = alertText; gameState.activeWarnings.push({ type, time }); }

// Deploy storm chaser function deployChaser() { const locations = ['Oklahoma', 'Kansas', 'Texas', 'Missouri', 'Nebraska']; const randomLocation = locations[Math.floor(Math.random() * locations.length)]; elements.workerLog.textContent = Storm chaser deployed to ${randomLocation}; elements.chaserStatus.textContent = Status: Chasing storm in ${randomLocation}; gameState.chasers.push({ location: randomLocation }); }

// Report live function reportLive() { const locations = ['Texas', 'Florida', 'California', 'New York', 'Illinois']; const randomLocation = locations[Math.floor(Math.random() * locations.length)]; elements.workerLog.textContent = Live reporter broadcasting from ${randomLocation}; }

// Switch tab function switchTab(tabId) { elements.tabContents.forEach(tab => tab.classList.remove('active')); elements.tabBtns.forEach(btn => btn.classList.remove('active'));

document.getElementById(${tabId}-tab).classList.add('active'); document.querySelector([data-tab="${tabId}"]).classList.add('active'); }

// Update stats display function updateStats() { elements.viewerCount.textContent = gameState.viewer.toLocaleString(); elements.trustLevel.textContent = ${gameState.trust}%; elements.money.textContent = gameState.money.toLocaleString(); }

// Initialize weather system function initWeatherSystem() { // Implementation from previous version }

// Initialize staff function initStaff() { // Implementation from previous version }

// Initialize upgrades function initUpgrades() { // Implementation from previous version }

// Game loop function gameLoop() { // Implementation from previous version }

// Start game when DOM is loaded document.addEventListener('DOMContentLoaded', initGame); </file> </project>