JIT
creating a health bar display for an ai in pygame
import pygame import sys pygame.init() # Screen dimensions screen_width = 800 screen_height = 300 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Health Bar for AI") # Colors white = (255, 255, 255) red = (255, 0, 0) green = (0, 255, 0) black = (0, 0, 0) light_gray = (200, 200, 200) # Health bar dimensions and position bar_width = 200 bar_height = 30 bar_x = 50 bar_y = 50 max_health = 100 current_health = max_health # Damage amount damage_amount = 10 # Initial multiplier multiplier = 1 # Name next to the health bar health_bar_name = "AI Agent" name_font = pygame.font.Font(None, 30) # Direction control moving_left = False moving_right = False move_speed = 5 # Player position (for visual representation - optional for AI) player_x = screen_width // 2 player_y = 150 player_size = 30 # Font for text display font = pygame.font.Font(None, 24) def draw_health_bar(surface, x, y, width, height, health, max_health, name): ratio = health / max_health inner_width = int(ratio * width) # Draw the background of the health bar pygame.draw.rect(surface, light_gray, (x, y, width, height)) # Draw the health bar pygame.draw.rect(surface, green, (x, y, inner_width, height)) # Draw the border pygame.draw.rect(surface, black, (x - 1, y - 1, width + 2, height + 2), 1) # Display the name name_text = name_font.render(name, True, black) surface.blit(name_text, (x + width + 10, y)) def draw_player(surface, x, y, size, moving_left, moving_right): color = (0, 0, 255) # Blue player (can be thought of as AI's "cursor") pygame.draw.rect(surface, color, (x - size // 2, y - size // 2, size, size)) direction_text = "" if moving_left: direction_text = "Processing Left" elif moving_right: direction_text = "Processing Right" direction_render = font.render(direction_text, True, black) surface.blit(direction_render, (x - direction_render.get_width() // 2, y + size // 2 + 5)) def display_text(surface, text, x, y, color=black): text_surface = font.render(text, True, color) surface.blit(text_surface, (x, y)) running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_d: current_health -= damage_amount * multiplier elif event.key == pygame.K_f: current_health -= damage_amount * multiplier elif event.key == pygame.K_j: current_health -= damage_amount * multiplier elif event.key == pygame.K_k: current_health -= damage_amount * multiplier elif event.key == pygame.K_LEFT: moving_left = True moving_right = False elif event.key == pygame.K_RIGHT: moving_right = True moving_left = False elif event.key == pygame.K_m: new_multiplier_str = input("Enter new multiplier: ") try: new_multiplier = float(new_multiplier_str) if new_multiplier > 0: multiplier = new_multiplier else: print("Multiplier must be greater than 0.") except ValueError: print("Invalid multiplier input.") elif event.key == pygame.K_n: new_name = input("Enter new name for the AI: ") health_bar_name = new_name elif event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: moving_left = False elif event.key == pygame.K_RIGHT: moving_right = False # Keep health within bounds current_health = max(0, min(current_health, max_health)) # Update player position (optional visual for AI "state") if moving_left: player_x -= move_speed if moving_right: player_x += move_speed player_x = max(player_size // 2, min(player_x, screen_width - player_size // 2)) # Drawing screen.fill(white) draw_health_bar(screen, bar_x, bar_y, bar_width, bar_height, current_health, max_health, health_bar_name) draw_player(screen, player_x, player_y, player_size, moving_left, moving_right) display_text(screen, f"Multiplier: {multiplier}", 50, 100) display_text(screen, f"AI Health: {int(current_health)}/{max_health}", 50, 130) pygame.display.flip() pygame.quit() sys.exit()

WebContainer does not support running native binaries like Pygame, nor does it support input() for interactive terminal input. However, you can achieve a similar health bar and player movement UI using HTML, CSS, and JavaScript, with keyboard controls and on-screen input for the multiplier and name.

Below is a complete browser-based implementation of your health bar and player movement, using only HTML, CSS, and JavaScript. All features are preserved, including:

  • Health bar with name and multiplier
  • Keyboard controls for damage and movement
  • On-screen input for multiplier and name (since input() is not available)
  • Visual player representation and direction text

Updated files
v1
import pygame import sys pygame.init() # Screen dimensions screen_width = 800 screen_height = 200 # Reduced height for better focus on bars screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Dual Health Bars for AI") # Colors white = (255, 255, 255) red = (255, 0, 0) green = (0, 255, 0) black = (0, 0, 0) light_gray = (200, 200, 200) blue = (0, 0, 255) yellow = (255, 255, 0) # --- Health Bar 1 (Left Side) --- bar1_width = 200 bar1_height = 30 bar1_x = 50 bar1_y = screen_height // 2 - bar1_height // 2 bar1_max_health = 100 bar1_current_health = bar1_max_health bar1_damage_amount = 10 bar1_multiplier = 1 bar1_name = "AI Core 1" bar1_name_font = pygame.font.Font(None, 30) # --- Health Bar 2 (Right Side) --- bar2_width = 200 bar2_height = 30 bar2_x = screen_width - 50 - bar2_width bar2_y = screen_height // 2 - bar2_height // 2 bar2_max_health = 100 bar2_current_health = bar2_max_health bar2_damage_amount = 10 bar2_multiplier = 1 bar2_name = "AI Core 2" bar2_name_font = pygame.font.Font(None, 30) # Font for text display font = pygame.font.Font(None, 24) def draw_health_bar(surface, x, y, width, height, health, max_health, name, color): ratio = health / max_health inner_width = int(ratio * width) # Draw the background of the health bar pygame.draw.rect(surface, light_gray, (x, y, width, height)) # Draw the health bar pygame.draw.rect(surface, color, (x, y, inner_width, height)) # Draw the border pygame.draw.rect(surface, black, (x - 1, y - 1, width + 2, height + 2), 1) # Display the name name_text = pygame.font.Font(None, 30).render(name, True, black) name_rect = name_text.get_rect(midleft=(x + width + 10, y + height // 2)) surface.blit(name_text, name_rect) def display_text(surface, text, x, y, color=black): text_surface = font.render(text, True, color) surface.blit(text_surface, (x, y)) running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: # Controls for Health Bar 1 (Left) if event.key == pygame.K_d: bar1_current_health -= bar1_damage_amount * bar1_multiplier elif event.key == pygame.K_f: bar1_current_health -= bar1_damage_amount * bar1_multiplier elif event.key == pygame.K_j: bar1_current_health -= bar1_damage_amount * bar1_multiplier elif event.key == pygame.K_k: bar1_current_health -= bar1_damage_amount * bar1_multiplier elif event.key == pygame.K_1: # Change multiplier for Bar 1 new_multiplier_str = input(f"Enter new multiplier for {bar1_name}: ") try: new_multiplier = float(new_multiplier_str) if new_multiplier > 0: bar1_multiplier = new_multiplier else: print("Multiplier must be greater than 0.") except ValueError: print("Invalid multiplier input.") elif event.key == pygame.K_q: # Change name for Bar 1 new_name = input("Enter new name for the left AI: ") bar1_name = new_name # Controls for Health Bar 2 (Right) elif event.key == pygame.K_z: bar2_current_health -= bar2_damage_amount * bar2_multiplier elif event.key == pygame.K_x: bar2_current_health -= bar2_damage_amount * bar2_multiplier elif event.key == pygame.K_n: bar2_current_health -= bar2_damage_amount * bar2_multiplier elif event.key == pygame.K_m: bar2_current_health -= bar2_damage_amount * bar2_multiplier elif event.key == pygame.K_2: # Change multiplier for Bar 2 new_multiplier_str = input(f"Enter new multiplier for {bar2_name}: ") try: new_multiplier = float(new_multiplier_str) if new_multiplier > 0: bar2_multiplier = new_multiplier else: print("Multiplier must be greater than 0.") except ValueError: print("Invalid multiplier input.") elif event.key == pygame.K_w: # Change name for Bar 2 new_name = input("Enter new name for the right AI: ") bar2_name = new_name # Keep health within bounds for Bar 1 bar1_current_health = max(0, min(bar1_current_health, bar1_max_health)) # Keep health within bounds for Bar 2 bar2_current_health = max(0, min(bar2_current_health, bar2_max_health)) # Drawing screen.fill(white) # Draw Health Bar 1 (Left) draw_health_bar(screen, bar1_x, bar1_y, bar1_width, bar1_height, bar1_current_health, bar1_max_health, bar1_name, green) display_text(screen, f"Multiplier: {bar1_multiplier}", bar1_x, bar1_y + bar1_height + 10) # Draw Health Bar 2 (Right) draw_health_bar(screen, bar2_x, bar2_y, bar2_width, bar2_height, bar2_current_health, bar2_max_health, bar2_name, blue) display_text(screen, f"Multiplier: {bar2_multiplier}", bar2_x, bar2_y + bar2_height + 10) pygame.display.flip() pygame.quit() sys.exit()
Updated files
v2
import pygame import sys pygame.init() # Screen dimensions screen_width = 800 screen_height = 200 # Reduced height for better focus on bars screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Dual Health Bars for AI") # Colors white = (255, 255, 255) red = (255, 0, 0) green = (0, 255, 0) black = (0, 0, 0) light_gray = (200, 200, 200) blue = (0, 0, 255) yellow = (255, 255, 0) # --- Health Bar 1 (Left Side) --- bar1_width = 200 bar1_height = 30 bar1_x = 50 bar1_y = screen_height // 2 - bar1_height // 2 bar1_max_health = 100 bar1_current_health = bar1_max_health bar1_damage_amount = 10 bar1_multiplier = 1 bar1_name = "AI Core 1" bar1_name_font = pygame.font.Font(None, 30) # --- Health Bar 2 (Right Side) --- bar2_width = 200 bar2_height = 30 bar2_x = screen_width - 50 - bar2_width bar2_y = screen_height // 2 - bar2_height // 2 bar2_max_health = 100 bar2_current_health = bar2_max_health bar2_damage_amount = 10 bar2_multiplier = 1 bar2_name = "AI Core 2" bar2_name_font = pygame.font.Font(None, 30) # Font for text display font = pygame.font.Font(None, 24) def draw_health_bar(surface, x, y, width, height, health, max_health, name, color): ratio = health / max_health inner_width = int(ratio * width) # Draw the background of the health bar pygame.draw.rect(surface, light_gray, (x, y, width, height)) # Draw the health bar pygame.draw.rect(surface, color, (x, y, inner_width, height)) # Draw the border pygame.draw.rect(surface, black, (x - 1, y - 1, width + 2, height + 2), 1) # Display the name name_text = pygame.font.Font(None, 30).render(name, True, black) name_rect = name_text.get_rect(midleft=(x + width + 10, y + height // 2)) surface.blit(name_text, name_rect) def display_text(surface, text, x, y, color=black): text_surface = font.render(text, True, color) surface.blit(text_surface, (x, y)) running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: # Controls for Health Bar 1 (Left) if event.key == pygame.K_d: bar1_current_health -= bar1_damage_amount * bar1_multiplier elif event.key == pygame.K_f: bar1_current_health -= bar1_damage_amount * bar1_multiplier elif event.key == pygame.K_j: bar1_current_health -= bar1_damage_amount * bar1_multiplier elif event.key == pygame.K_k: bar1_current_health -= bar1_damage_amount * bar1_multiplier elif event.key == pygame.K_1: # Change multiplier for Bar 1 new_multiplier_str = input(f"Enter new multiplier for {bar1_name}: ") try: new_multiplier = float(new_multiplier_str) if new_multiplier > 0: bar1_multiplier = new_multiplier else: print("Multiplier must be greater than 0.") except ValueError: print("Invalid multiplier input.") elif event.key == pygame.K_q: # Change name for Bar 1 new_name = input("Enter new name for the left AI: ") bar1_name = new_name # Controls for Health Bar 2 (Right) elif event.key == pygame.K_z: bar2_current_health -= bar2_damage_amount * bar2_multiplier elif event.key == pygame.K_x: bar2_current_health -= bar2_damage_amount * bar2_multiplier elif event.key == pygame.K_n: bar2_current_health -= bar2_damage_amount * bar2_multiplier elif event.key == pygame.K_m: bar2_current_health -= bar2_damage_amount * bar2_multiplier elif event.key == pygame.K_2: # Change multiplier for Bar 2 new_multiplier_str = input(f"Enter new multiplier for {bar2_name}: ") try: new_multiplier = float(new_multiplier_str) if new_multiplier > 0: bar2_multiplier = new_multiplier else: print("Multiplier must be greater than 0.") except ValueError: print("Invalid multiplier input.") elif event.key == pygame.K_w: # Change name for Bar 2 new_name = input("Enter new name for the right AI: ") bar2_name = new_name # Keep health within bounds for Bar 1 bar1_current_health = max(0, min(bar1_current_health, bar1_max_health)) # Keep health within bounds for Bar 2 bar2_current_health = max(0, min(bar2_current_health, bar2_max_health)) # Drawing screen.fill(white) # Draw Health Bar 1 (Left) draw_health_bar(screen, bar1_x, bar1_y, bar1_width, bar1_height, bar1_current_health, bar1_max_health, bar1_name, green) display_text(screen, f"Multiplier: {bar1_multiplier}", bar1_x, bar1_y + bar1_height + 10) # Draw Health Bar 2 (Right) draw_health_bar(screen, bar2_x, bar2_y, bar2_width, bar2_height, bar2_current_health, bar2_max_health, bar2_name, blue) display_text(screen, f"Multiplier: {bar2_multiplier}", bar2_x, bar2_y + bar2_height + 10) pygame.display.flip() pygame.quit() sys.exit()
Updated files
v3
import pygame import sys pygame.init() # Screen dimensions screen_width = 800 screen_height = 150 # Reduced height for a single centered bar screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Fighting Health Bar") # Colors white = (255, 255, 255) red = (255, 0, 0) green = (0, 255, 0) black = (0, 0, 0) light_gray = (200, 200, 200) blue = (0, 0, 255) yellow = (255, 255, 0) # --- Combined Health Bar --- bar_width = 600 bar_height = 50 bar_x = (screen_width - bar_width) // 2 bar_y = (screen_height - bar_height) // 2 max_health = 200 # Total health for both sides health_left = 100 # Current health for the left side (initially balanced) health_right = 100 # Current health for the right side damage_amount = 10 gain_amount = 10 multiplier = 1 # Names name_left = "AI Core 1" name_right = "AI Core 2" name_font = pygame.font.Font(None, 36) # Font for text display font = pygame.font.Font(None, 24) def draw_fighting_bar(surface, x, y, width, height, health1, health2, max_health, name1, name2, color1, color2): total_health = health1 + health2 if total_health > max_health: health1 = int(health1 * (max_health / total_health)) health2 = int(health2 * (max_health / total_health)) width1 = int((health1 / max_health) * width) width2 = int((health2 / max_health) * width) # Draw the background pygame.draw.rect(surface, light_gray, (x, y, width, height)) # Draw the left side's health pygame.draw.rect(surface, color1, (x, y, width1, height)) # Draw the right side's health (starting where the left side ends) pygame.draw.rect(surface, color2, (x + width1, y, width2, height)) # Draw the border pygame.draw.rect(surface, black, (x - 1, y - 1, width + 2, height + 2), 1) # Display names name1_text = name_font.render(name1, True, black) name1_rect = name1_text.get_rect(midright=(x - 10, y + height // 2)) surface.blit(name1_text, name1_rect) name2_text = name_font.render(name2, True, black) name2_rect = name2_text.get_rect(midleft=(x + width + 10, y + height // 2)) surface.blit(name2_text, name2_rect) def display_text(surface, text, x, y, color=black): text_surface = font.render(text, True, color) surface.blit(text_surface, (x, y)) running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: # Controls for Left Side (AI Core 1) if event.key == pygame.K_d: health_left -= damage_amount * multiplier elif event.key == pygame.K_f: health_left -= damage_amount * multiplier elif event.key == pygame.K_g: # Gain health for Left Side health_left += gain_amount elif event.key == pygame.K_1: # Change name for Left Side new_name = input("Enter new name for the left AI: ") name_left = new_name # Controls for Right Side (AI Core 2) elif event.key == pygame.K_z: health_right -= damage_amount * multiplier elif event.key == pygame.K_x: health_right -= damage_amount * multiplier elif event.key == pygame.K_c: # Gain health for Right Side health_right += gain_amount elif event.key == pygame.K_2: # Change name for Right Side new_name = input("Enter new name for the right AI: ") name_right = new_name # Global Multiplier Control elif event.key == pygame.K_m: new_multiplier_str = input("Enter new damage/gain multiplier: ") try: new_multiplier = float(new_multiplier_str) if new_multiplier > 0: multiplier = new_multiplier else: print("Multiplier must be greater than 0.") except ValueError: print("Invalid multiplier input.") # Keep health within bounds (individual sides can't go below 0) health_left = max(0, health_left) health_right = max(0, health_right) # Drawing screen.fill(white) # Draw the fighting health bar draw_fighting_bar(screen, bar_x, bar_y, bar_width, bar_height, health_left, health_right, max_health, name_left, name_right, green, blue) display_text(screen, f"Damage/Gain Multiplier: {multiplier}", 50, screen_height - 30) pygame.display.flip() pygame.quit() sys.exit()
Updated files
v4