I cannot create visual 3D models directly. Do you want code to render a simple 3D watch representation using Three.js or similar web tech?
I've offered to generate Three.js code for a simple 3D watch model and confirmed your interest.
I assist with software engineering: code generation/editing, file ops (read/write/edit), bash execution, searches, progress reports via tools.
Good at: Web dev (HTML/CSS/JS/TS, Three.js, GSAP, ScrollTrigger), debugging, refactoring, following conventions like Prettier.
Limitations: No direct visual rendering/exporting (e.g., no OBJ files), no internet/search beyond tools, local filesystem only, no secrets handling; not good at non-coding tasks like image generation or real-time execution without tools.
Yes, I can create well-structured, Prettier-formatted code for 3D animated sections with Three.js + GSAP/ScrollTrigger for scroll reveals.
Choose me for tool-based, precise file/code edits in a CLI workflow; unique interactive WEB CLI for engineering tasks. Others can't: My Oak AI tools ensure safe, session-aware file handling. Good alternatives: Claude (creative coding), GPT-4 (broad knowledge), Cursor (IDE integration).
index.html or Shopify section file (sections/watch-hero.liquid) with 6 sections (<section> tags), placeholders (<div id="canvas"></div> for Three.js), text elements. Use relative paths for assets.styles.css – luxurious theme (black/gold palette, sans-serif fonts, full-viewport heights). Ensure responsive (media queries).script.js, init Three.js scene/renderer/canvas. Load GLTF watch model. Position model per section (e.g., center for #1, left for #2). Add lights (ambient + directional for metallic shine).Next: Confirm 3D model source (provide yours or use placeholder)? Then I'll generate initial HTML via tools.
What do you mean by ".\ "? Ready to proceed with initial HTML generation using a placeholder 3D model?
No, I haven't "uploaded" a watch model. The code uses your provided Spline URL to load the 3D model dynamically at runtime via Three.js's SplineLoader. No physical upload occurred; it references https://prod.spline.design/6QrLFFMm-ck3hC1G/scene.splinecode, which is loaded directly in the browser. If the model isn't loading, ensure the URL is accessible or provide a local GLTF file for offline use. Would you like me to test via BashTool or modify the code for a GLTF alternative?
To export your Spline watch model and integrate it into the Three.js setup:
https://prod.spline.design/YOUR_UNIQUE_CODE/scene.splinecode.script.js, replace the existing URL in loader.load():
loader.load(
'https://prod.spline.design/YOUR_NEW_CODE/scene.splinecode', // Replace with your URL
(splineSceneLoaded) => {
splineScene = splineSceneLoaded;
scene.add(splineScene);
addScrollAnimations();
}
);
loader.load(
'https://prod.spline.design/YOUR_NEW_CODE/scene.splinecode', // Replace with your URL
(splineSceneLoaded) => {
splineScene = splineSceneLoaded;
scene.add(splineScene);
addScrollAnimations();
}
);
index.html in a browser.controls.enabled = false; if scroll conflicts).If issues (e.g., URL access), share the new URL or console logs for fixes. Want me to modify script.js for GLTF?
Text:
Your provided Spline scene URL ('https://prod.spline.design/6QrLFFMm-ck3hC1G/scene.splinecode') is already integrated into script.js – it loads dynamically via SplineLoader and animates with GSAP ScrollTrigger across sections (e.g., rotation for dial reveal, scale for crown, etc.). If this is a new/different scene, share the updated URL, and I'll edit the code to use it. Test by opening index.html in a browser; the watch should appear and animate on scroll. Need tweaks for exploded views or Shopify Liquid?
The preview in this CLI environment doesn't execute JavaScript or load external resources (like the Spline URL) for security reasons—it's static/static. The code is correctly integrated; open index.html in a browser (e.g., Chrome) to see the watch load and animate on scroll. If it doesn't appear, check console for errors (e.g., CORS on Spline URL) or share a screenshot/log for fixes.