Okay, I can help you set up a basic 3D sandbox game inspired by Minecraft, running entirely in the browser using HTML, CSS, and JavaScript with the Three.js library. This version will include basic world rendering, player movement, block placing/breaking, and a simple local chat system.
This sets up the basic structure. Click the screen to lock the pointer and start playing. Use WASD to move, space to jump (if on a block), mouse to look around, left-click to break blocks, right-click to place the currently selected block, Q to cycle through block types, and T or Enter to open/close the chat.
Okay, I'll fix the chat input, add a snow block, and introduce the NPC "Dr. Changos" with random movement and chat messages.
Changes Made:
main.js, chat.js, style.css):
keydown handling in main.js to correctly capture 'Enter' and 'Escape' when isChatting is true.chat.activateInput() and chat.deactivateInput() correctly manage the isChatting state via callbacks.chat.js now relies on main.js (via callbacks) to handle control locking/unlocking.pointer-events: none to the chat container by default and pointer-events: auto when active, allowing clicks to pass through to the game world unless the chat input is visible. Clicks on the input itself are stopped from locking controls.main.js, world.js):
'snow' to the blockTypes array in main.js.snow in world.js using the createTexture helper.npc.js, main.js, world.js):
npc.js with an NPC class.world.getHighestSolidBlockY.CHANGOS_MESSAGES to the chat at random intervals.drChangos in main.js, added its mesh to the scene and objects array.update method is called in the main animate loop.updateCollidables method to NPC so it knows about newly placed/removed blocks.groundLevel from world.js for NPC initial positioning.isInBounds and getHighestSolidBlockY to world.js.animate now filter out the NPC mesh.You should now be able to type in chat using 'T' or 'Enter', see the "Snow" block in the selector (cycle with 'Q'), and observe Dr. Changos wandering around and praising the Great Changos Ruler in the chat._
Okay, I'll adjust the starting position so you're not stuck underground and add the snowman statue with the "The great Changos" sign.
This involves:
main.js.world.js.main.js.Summary of Changes:
main.js): The initial camera.position.y is now set to groundLevel + playerHeight to ensure the player starts standing on the generated ground level.world.js, main.js):
'sign' to blockTypes in main.js.createSignTexture function in world.js to draw text onto a canvas texture with a wood background. It includes basic text wrapping (via \n) and font size adjustment. Textures are cached.World.addBlock to accept an optional text parameter. If the type is 'sign' and text is provided, it creates a mesh using an array of materials: 5 sides use a standard wood ('sign_post') material, and the front face (+Z) uses the generated text texture.text in voxelData and mesh.userData.main.js):
createSnowmanAndSign function called during init.world.addBlock to place three snow blocks vertically and one sign block next to them."The great\nChangos".scene and the objects array for rendering and collision.animate.getHighestSolidBlockY.You should now start the game standing on the grass near the center, and you'll see a snowman with a sign next to it displaying "The great Changos".*