JIT
modify aim lock script for different key and mouse targeting in roblox
-- Aim Lock Script for Roblox -- Note: This script is meant for educational purposes only local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local UserInputService = game:GetService("UserInputService") local Camera = game.Workspace.CurrentCamera -- Settings local AimLockKey = Enum.KeyCode.Q -- The key to toggle aim lock local AimSensitivity = 0.1 -- How fast the aim moves towards the target local aimLockEnabled = false local targetPlayer = nil -- Function to get the HumanoidRootPart (the middle part of the character) function getMiddlePart(character) return character:FindFirstChild("HumanoidRootPart") end -- Function to get the closest target function getClosestTarget() local closestDistance = math.huge local closestPlayer = nil for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local middlePart = getMiddlePart(player.Character) if middlePart then local targetPosition = middlePart.Position local distance = (LocalPlayer.Character.HumanoidRootPart.Position - targetPosition).Magnitude if distance < closestDistance then closestDistance = distance closestPlayer = player end end end end return closestPlayer end -- Function to aim at the target function aimAtTarget(target) if not target or not target.Character then return end local middlePart = getMiddlePart(target.Character) if not middlePart then return end local targetPosition = middlePart.Position local aimPosition = Vector3.new(targetPosition.X, targetPosition.Y, targetPosition.Z) Camera.CFrame = CFrame.new(Camera.CFrame.Position, aimPosition) end -- Toggle Aim Lock with Q key UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) -- Check if the key pressed is the AimLockKey and that it isn't processed by the game chat if input.KeyCode == AimLockKey and not gameProcessedEvent then aimLockEnabled = not aimLockEnabled if aimLockEnabled then targetPlayer = getClosestTarget() print("Aim Lock Enabled") else targetPlayer = nil print("Aim Lock Disabled") end end end) -- Main Loop game:GetService("RunService").RenderStepped:Connect(function() if aimLockEnabled and targetPlayer then aimAtTarget(targetPlayer) end end) Make this script i made lock onto a player when i press the button X isntead of Q and wherever my mouse is lock onto that instead of closest player
Updated files
v1