Okay, let's start building your Three.js 3D modeling studio step by step.
This sets up the basic HTML structure, CSS styling, and JavaScript logic for your Three.js studio.
Run Code
button). The code has access to scene
, camera
, renderer
, cube
, and a log
function.You can now interact with the scene and try running the example code snippets or your own Three.js code in the editor.
Okay, let's add a clear "Previewer" label above the 3D view area. Since the viewport (<canvas id="c">
inside <div id="viewport">
) already serves as the previewer, we'll just add a heading to make it explicit.
I've added an <h2>Previewer</h2>
heading above the canvas area in index.html
and adjusted the CSS slightly for better layout and spacing. I also refined the JavaScript resize handling using ResizeObserver
on the viewport element itself for more reliable updates when the layout changes, and improved how user code is executed. The main 3D view area is now clearly labeled as the "Previewer".