Okay, creating a full game with all those features is a very large undertaking. Let's start by setting up the basic structure: a simple scene, a ground plane, first-person controls for movement and looking, and the ability to place/remove basic blocks. We'll call the game "BlockVerse".
This initial setup will provide the foundation. We can then incrementally add more complex features like procedural generation, inventory, physics, etc., in future steps.
This sets up:
index.html) with basic instructions and a canvas.style.css) for basic layout and the pointer lock overlay.src/main.js) to initialize Three.js, the scene, camera, renderer, lights, and the animation loop.src/controls.js) using PointerLockControls for FPS-style mouse look and handling keyboard input for WASD movement (without physics yet).src/world.js) to create the ground plane and functions to add/remove simple cube blocks. It also keeps track of interactive objects.src/blockInteraction.js) using a Raycaster from the center of the screen to detect where the player is looking, highlight the potential block placement/removal spot, and handle left/right clicks for removing/placing blocks.Click the screen to lock controls and start moving/interacting. This is a very basic starting point. Features like gravity, complex terrain, inventory, crafting, etc., require significant additional work and often external libraries (like a physics engine).
Okay, let's add jumping, sneaking, basic procedural terrain using noise, and simple trees.
We'll need a noise library for terrain generation. We'll use simplex-noise via CDN.
1. Update index.html
Add the noise library to the import map and update the instructions.
2. Create src/noise.js
This will encapsulate the noise generation.
3. Update src/world.js
Replace the flat ground with procedurally generated terrain and add trees.
4. Update src/controls.js
Add jump/sneak logic, gravity, and basic ground collision.
5. Update src/main.js
Handle jump/sneak key presses and integrate the updated movement logic.
6. Update style.css (Minor)
Ensure the background color still makes sense if the fog changes.
Here are the updated files:
Important: You need to add the call updateBlockInteraction(); inside the animate function in src/main.js, specifically within the if (controls.isLocked === true) block, as mentioned in the comment at the end of src/blockInteraction.js.
Now you should have:
This is still basic – proper physics, collision handling (walls, ceilings), and optimizations (like world chunking) are needed for a more robust experience.