JIT
creating a gore effect tool for roblox with blood and sound effects
these assets. local a=Instance.new"Attachment" a.Name="GoreNeckAttachment" a.CFrame=CFrame.new(0,-0.5,0) a.WorldPosition=Vector3.new(-36.632503509521484,2.51334810256958,-87.84049224853516) a.WorldCFrame=CFrame.new(-36.632503509521484,2.51334810256958,-87.84049224853516) a.Position=Vector3.new(0,-0.5,0) local b=Instance.new"ParticleEmitter" b.Name="Blood" b.LightInfluence=0.45 b.Lifetime=NumberRange.new(0.35,0.8) b.SpreadAngle=Vector2.new(360,-360) b.LockedToPart=true b.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.144172,0.66875,0.309416),NumberSequenceKeypoint.new(1,0.7625,0.2375)}) b.LightEmission=-1 b.Color=ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(239,17,17)),ColorSequenceKeypoint.new(0.562396,Color3.fromRGB(98,7,7)),ColorSequenceKeypoint.new(1,Color3.fromRGB(85,6,6))}) b.VelocitySpread=360 b.Speed=NumberRange.new(8,18) b.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.0820368,0.4972374,0.4972374),NumberSequenceKeypoint.new(0.3705799,0.1657456,0.1657456),NumberSequenceKeypoint.new(0.4243281,0.1657456,0.138673),NumberSequenceKeypoint.new(1,0)}) b.Acceleration=Vector3.new(0,-35,0) b.ZOffset=-1 b.VelocityInheritance=0.15 b.Rate=100000000376832 b.Texture="rbxassetid://419625073" b.RotSpeed=NumberRange.new(-5,5) b.Rotation=NumberRange.new(90,90) b.Orientation=2 b.Parent=a local c=Instance.new"ParticleEmitter" c.Name="Blood2" c.LightInfluence=0.25 c.Lifetime=NumberRange.new(0.35,0.8) c.SpreadAngle=Vector2.new(360,-360) c.LockedToPart=true c.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.144172,0.66875,0.309416),NumberSequenceKeypoint.new(1,0.7625,0.2375)}) c.LightEmission=-1 c.Color=ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(239,17,17)),ColorSequenceKeypoint.new(0.562396,Color3.fromRGB(98,7,7)),ColorSequenceKeypoint.new(1,Color3.fromRGB(85,6,6))}) c.VelocitySpread=360 c.Speed=NumberRange.new(6,6) c.Brightness=2 c.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.0820368,0.4972374,0.4972374),NumberSequenceKeypoint.new(0.3705799,0.1657456,0.1657456),NumberSequenceKeypoint.new(0.4243281,0.1657456,0.138673),NumberSequenceKeypoint.new(1,0)}) c.Acceleration=Vector3.new(0,-35,0) c.ZOffset=-1 c.VelocityInheritance=0.15 c.Rate=400000 c.Texture="rbxassetid://419625073" c.RotSpeed=NumberRange.new(-5,5) c.Rotation=NumberRange.new(90,90) c.Orientation=2 c.Parent=a local d=Instance.new"ParticleEmitter" d.Name="BloodBurst" d.LightInfluence=0.25 d.Lifetime=NumberRange.new(0.35,0.8) d.SpreadAngle=Vector2.new(360,-360) d.LockedToPart=true d.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.144172,0.66875,0.309416),NumberSequenceKeypoint.new(1,0.7625,0.2375)}) d.LightEmission=-1 d.Color=ColorSequence.new(Color3.fromRGB(203,14,14),Color3.fromRGB(70,5,5)) d.VelocitySpread=360 d.Speed=NumberRange.new(0.1,0.1) d.Brightness=2 d.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.0997506,0),NumberSequenceKeypoint.new(0.5,1.9374996),NumberSequenceKeypoint.new(1,0)}) d.ZOffset=1 d.VelocityInheritance=0.15 d.Rate=400000 d.Texture="rbxassetid://177897523" d.Rotation=NumberRange.new(90,90) d.Orientation=2 d.Parent=a local e=Instance.new"Sound" e.Name="BloodPartSplatter" e.Pitch=1.25 e.PlaybackSpeed=1.25 e.Volume=0.25 e.SoundId="rbxassetid://330595293" e.Parent=a local f=Instance.new"Sound" f.Name="GoreSnap" f.Pitch=0.85 f.PlaybackSpeed=0.85 f.Volume=1 f.SoundId="rbxassetid://97210365743693" f.Parent=a local g=Instance.new"Sound" g.Name="GoreSnap2" g.Pitch=0.5 g.PlaybackSpeed=0.5 g.Volume=1.5 g.SoundId="rbxassetid://125472182609626" g.Parent=a local h=Instance.new"Sound" h.Name="BloodSpray" h.Pitch=0.625 h.PlaybackSpeed=0.625 h.Volume=1.25 h.SoundId="rbxassetid://5845688763" h.Parent=a a.Parent=workspace.Bloodgorehead and this code. local Players = game:GetService("Players") local player = Players:FindFirstChild("AlphonsoGames") if not player then return end -- Tool setup local tool = Instance.new("Tool") tool.Name = "..." tool.RequiresHandle = false tool.Parent = player:FindFirstChild("Backpack") -- 1) Strip ALL textures/decals and clear mesh TextureIDs local function stripAllTextures(character) for _, obj in ipairs(character:GetDescendants()) do if obj:IsA("Decal") or obj:IsA("Texture") or obj:IsA("Shirt") or obj:IsA("Pants") or obj:IsA("ShirtGraphic") then obj:Destroy() elseif obj:IsA("MeshPart") then obj.TextureID = "" elseif obj:IsA("SpecialMesh") then obj.TextureId = "" obj.VertexColor = Vector3.new(0, 0, 0) end end end -- 2) Apply black color local function recolorAndFade(character) for _, item in ipairs(character:GetDescendants()) do if item:IsA("BasePart") or item:IsA("MeshPart") then item.Color = Color3.new(0, 0, 0) elseif item:IsA("Accessory") then local handle = item:FindFirstChild("Handle") if handle and handle:IsA("BasePart") then handle.Color = Color3.new(0, 0, 0) end end end end -- Emitter properties local emitterProps = { Name = "shine", LightInfluence = 1, Lifetime = NumberRange.new(0.35, 0.35), SpreadAngle = Vector2.new(360, 360), LockedToPart = true, Transparency = NumberSequence.new(0, 1), LightEmission = 0.35, Drag = 100, VelocitySpread = 360, Speed = NumberRange.new(0, 0), Size = NumberSequence.new(0, 3), ZOffset = 0.75, VelocityInheritance= 0.25, Rate = 25, Texture = "http://www.roblox.com/asset/?id=6997866340", } -- Light properties local lightProps = { ClassName = "PointLight", Name = "shineLight", Brightness = 6, Range = 8, Color = Color3.new(1, 1, 1), } -- Sound properties local soundProps = { Name = "Land of Wyverns", LoopRegion = NumberRange.new(22.2390003, 199.4839935), PlaybackSpeed = 0.8, Volume = 1.25, Looped = true, Pitch = 0.8, SoundId = "rbxassetid://78760811458606", PlaybackRegionsEnabled = true, } -- Main effect local function apply(player) local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end stripAllTextures(character) recolorAndFade(character) -- 1) Shine emitter on FaceFrontAttachment local head = character:FindFirstChild("Head") if head then local attach = head:FindFirstChild("FaceFrontAttachment") if attach then if attach:FindFirstChild(emitterProps.Name) then attach[emitterProps.Name]:Destroy() end local emitter = Instance.new("ParticleEmitter") for prop, val in pairs(emitterProps) do emitter[prop] = val end emitter.Parent = attach end end -- 2) PointLight on HumanoidRootPart local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then if hrp:FindFirstChild(lightProps.Name) then hrp[lightProps.Name]:Destroy() end local light = Instance.new(lightProps.ClassName) light.Name = lightProps.Name light.Brightness = lightProps.Brightness light.Range = lightProps.Range light.Color = lightProps.Color light.Parent = hrp -- 3) Ambient Sound on HumanoidRootPart if hrp:FindFirstChild(soundProps.Name) then hrp[soundProps.Name]:Destroy() end local snd = Instance.new("Sound") for prop, val in pairs(soundProps) do snd[prop] = val end -- add effects local chorus = Instance.new("ChorusSoundEffect", snd) chorus.Mix = 1 chorus.Depth = 0.35 chorus.Rate = 0.25 local reverb = Instance.new("ReverbSoundEffect", snd) reverb.DryLevel = -80 reverb.DecayTime = 0.1 local eq = Instance.new("EqualizerSoundEffect", snd) eq.LowGain = 0 eq.MidGain = 0 eq.HighGain = -40 snd.Parent = hrp snd:Play() local SOUND_ID = "rbxassetid://9080161598" -- replace with your asset -- clean up any old one‑shot if hrp:FindFirstChild("OneShotSound") then hrp.OneShotSound:Destroy() end local a = Instance.new("Sound") a.Name = "OSound" a.SoundId = SOUND_ID a.Volume = 1.5 a.Pitch = 1 a.Looped = false a.Parent = hrp -- when it finishes playing, destroy it a.Ended:Connect(function() a:Destroy() end) a:Play() end end tool.Activated:Connect(function() apply(player) end) make it that instead of turning black and all that. make it that upon use will make your head invisible and make the hat,face,neck accessories collidable and get seperated and weakly flung off your head. the hair gets removed. and applies the 3 blood effects on the player's head. (the player's head is invisible and the face decal is invisible.) the bloodburst is emitted once with emit:(50) and many small blood parts will appear and get weakly flung off of the player's head and if colliding with velocity will play a bloodsplatsound from the bloodpart. (the player's head is non collidable and not touchable.) the blood effect 1 will last 3 seconds while the blood effect 2 lasts 5 seconds. make it that goresnap, goresnap2, and bloodspray play from the player's head. and thats it. make it that the tool gets removed upon use. (make it that all the effects are in a attachment in the player's head and is one stud low.. prettty much like gore.
Updated files
v1