JIT
Duck Fish Hide and Seek
make a duck hide n seek game where the AI is a fish & it's multiplayer. players can disquise as logs , lilly pads , and other sea objects to hide from the fish.

Okay, let's start building a basic version of the Duck Hide and Seek game. This initial setup will focus on the player duck, the AI fish, and a simple disguise mechanic in a single-player context. Multiplayer functionality is significantly more complex and would require a server backend.

This sets up the basic HTML structure, CSS styling for the elements (duck, fish, obstacles), and JavaScript for:

  • Moving the player duck with arrow keys.
  • Moving the AI fish randomly around the area.
  • A basic disguise mechanic: Press 'D' near an obstacle (log or lilypad) to change the player's appearance. Press 'D' again to undisguise. You cannot move while disguised.
  • Basic collision detection: If the fish touches the duck while it's not disguised, the game ends.

You can run this by opening the index.html file. Use the arrow keys to move and 'D' to try disguising near the log or lilypad.

Updated files
v1
make it 3d

Okay, converting the game to 3D requires a different approach using a 3D graphics library. We'll use Three.js, a popular WebGL library. This will create a basic 3D scene with simple shapes representing the elements.

This version replaces the previous 2D implementation.

This sets up a 3D environment using Three.js:

  • An index.html file to host the canvas and load scripts.
  • Basic CSS for layout.
  • A script.js file that:
    • Initializes a Three.js scene, camera, and renderer.
    • Adds lighting.
    • Creates 3D objects (plane for water, sphere for duck, box for fish, cylinder/sphere for obstacles) with basic materials.
    • Implements player movement on the XZ plane using arrow keys.
    • Implements simple random movement for the seeker fish.
    • Adds a disguise mechanic ('D' key) that changes the player's material when near an obstacle.
    • Includes basic distance-based collision detection.
    • Runs an animation loop to update and render the scene.

This is a foundational 3D version. Visuals are simple shapes, and AI is basic. Multiplayer is still not included as it requires server-side logic.*

Updated files
v2