Okay, let's set up the structure for the Acid Drop game.
We'll create the HTML file, CSS for basic styling, and the initial JavaScript files for constants, the main entry point, and the game logic core.
This sets up the core files:
index.html: The main page with canvases and UI elements.style.css: Basic layout and styling.constants.js: Defines game parameters like grid size, colors, speeds, etc.main.js: Initializes Three.js, the game, renderer, UI, and starts the game loop.game.js: Contains the main Game class orchestrating the logic. Includes placeholders for core functions.grid.js: Manages the game board state.column.js: Represents the falling columns (normal and special).renderer3d.js: Handles drawing the game state using Three.js.ui.js: Manages updating the score, level, and rendering the next piece preview.Next steps would involve filling in the logic within game.js, grid.js, column.js, and renderer3d.js based on the detailed plan.
Okay, here is the complete, rewritten code for the Acid Drop game, incorporating the logic based on the rules provided.
This version implements the core logic described in the rules:
Okay, let's refine the controls, add mouse support, implement reset, and display a control sheet.
Summary of Changes:
KEY_DOWN press. The update loop now handles the faster falling speed based on the softDropActive flag and SOFT_DROP_MULTIPLIER (slightly reduced for a less snappy feel).gameCanvas for wheel (rotate), click (cycle colors), and contextmenu (start soft drop).mouseup and mouseout listeners to reliably detect right-click release and stop soft drop.contextmenu and wheel.game.init().div#controls-sheet to index.html with the control list.main.js to manage soft drop state based on both keyboard and mouse inputs (softDropKeyDown, softDropMouseDown) and communicate the final state (softDropActive) to the game object via game.setSoftDrop().setSoftDrop method to Game class. handleInput no longer directly manages soft drop start/stop. Game over logic slightly adjusted to ensure pieces landing exactly at the top visible row trigger game over correctly.