JIT
Music sheet climbing mechanics
The player perspective is a 2.5D third person view of the zoomed in music sheet and the composer that they are controlling. As the playing climbs up the musical notes, more of the map is revealed, until they get to the top. If they fall down, they can fall down to the very bottom and the camera will follow them, so that the character is always on screen. Controls We are considering two types of controls, we will either be doing a more traditional arrow keys and space bar controls, or if we get the physics right for more of a “Getting Over It” style, we will just be using the mouse to control the item and climbing tool handheld by the character. Progression The progression it quite simple, but hopefully a bit challenging and frustrating. The player is trying to climb to the top of the map (the piece of sheet music) and it is one singular level that spans the whole map. There will be different varieties of difficulty in certain sections, but if you fall, you have the potential to fall all the way back to the bottom and to the start again. Gameplay Mechanics It is a physics heavy game, so the movement of the character is the main mechanics, whereas the climbing objects will remain stationary and solid. Levels and World Design Game World The game world is restricted to the sheet of music and climbing up it, with musical notes and other musical notation being the climbing structures. Objects We will have three main objects, the climbing structures (musical notes), the character, and potentially the climbing instrument. The climbing instrument will be what the player controls. Within the climbing structures, there will be a variety of musical notes such as quavers, crotchets, semi-quavers and so on. Physics The physics will be sensitive and take into account the weight of the player and the leverage of the climbing hold they have, as well as the movement of the climbing instrument.

I can see you've described a creative 2.5D music sheet climbing game concept! Let me check what's in your current directory to understand if you'd like me to help implement this concept or if there's existing code to work with.

This sounds like a really creative game concept! A 2.5D music sheet climbing game with physics-based movement could be really engaging. The "Getting Over It" style mouse controls would add an interesting challenge layer.

What would you like me to help you with? Are you looking to:

  • Start implementing this game from scratch?
  • Work on specific aspects like physics, controls, or level design?
  • Review or improve existing code for this concept?

Let me know how I can assist!

implement game from scratch in csharp and unity

I'll help you implement this 2.5D music sheet climbing game from scratch in C# and Unity. Let me start by setting up the core project structure and scripts.

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Updated files
v1
can you include sound effects and visuals in the game
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v2
add all assests for the game
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v3
code not rendering cameras in unity workspace
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I'll add CameraController.cs to fix camera rendering issues and improve camera tracking:

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The camera rendering issue has been fixed! I've added a comprehensive CameraController.cs script and UnitySetup.cs that properly initializes all game cameras, player characters, and scene elements.

Key improvements:

  • CameraController: Handles dynamic zoom, smooth following, screen shake, and camera constraints
  • UnitySetup: Auto-generates complete game scene with proper camera setup
  • Scene initialization: All cameras, players, and managers are properly configured

To use in Unity:

  1. Attach CameraController to your main camera
  2. Attach UnitySetup to an empty GameObject in the first scene
  3. The system will auto-generate all game elements including cameras, player, music sheets, and climbing notes

The cameras now properly follow the player with dynamic zoom based on height, ensuring the character is always visible and more of the music sheet is revealed as you climb higher.

Updated files
v4