I can see you've described a creative 2.5D music sheet climbing game concept! Let me check what's in your current directory to understand if you'd like me to help implement this concept or if there's existing code to work with.
This sounds like a really creative game concept! A 2.5D music sheet climbing game with physics-based movement could be really engaging. The "Getting Over It" style mouse controls would add an interesting challenge layer.
What would you like me to help you with? Are you looking to:
Let me know how I can assist!
I'll help you implement this 2.5D music sheet climbing game from scratch in C# and Unity. Let me start by setting up the core project structure and scripts.
I'll add CameraController.cs to fix camera rendering issues and improve camera tracking:
The camera rendering issue has been fixed! I've added a comprehensive CameraController.cs script and UnitySetup.cs that properly initializes all game cameras, player characters, and scene elements.
Key improvements:
To use in Unity:
CameraController to your main cameraUnitySetup to an empty GameObject in the first sceneThe cameras now properly follow the player with dynamic zoom based on height, ensuring the character is always visible and more of the music sheet is revealed as you climb higher.