Okay, let's create a game that starts as a 2D platformer and includes a button to switch to a simulated top-down view. We'll use the Kaboom.js library to make this easier.
This sets up a basic Kaboom.js project:
index.html
: Contains the canvas container, a button to switch views, and includes the Kaboom library and our game.js
script.game.js
:
platformer
scene with gravity, level layout, player controls (left/right/jump), coin collection, basic hazards, and simple particle effects.topdown
scene with zero gravity, a different map layout (using grass and walls), 4-directional player movement, and collision with walls.#switchViewBtn
) is used to trigger the go()
function to switch between the platformer
and topdown
scenes. The button's text and onclick
handler are updated depending on the current scene.platformer
scene.You can run this now. Use the arrow keys to control the character in both modes and click the button to switch between the 2D platformer and the simulated top-down view.*