Okay, let's start building a simplified web version of the classic game Qix (1981). This initial version will include the player (Marker), the Qix, drawing Stix, and basic collision detection. We'll use HTML Canvas and JavaScript.
This sets up the basic structure:
requestAnimationFrame
).To Play:
This is a starting point. Features like Sparx, accurate area filling, different Qix behaviors, levels, and more refined collision/movement require significant additional logic.*
Okay, let's tackle the "Claimed" percentage calculation and add some general improvements. Calculating and filling the claimed area accurately is the most significant change here.
We'll implement:
This involves significant additions to the JavaScript logic.
Key Changes and Improvements:
game.js
, player.js
, qix.js
, sparx.js
, config.js
, utils.js
) for better organization.config.js
): Centralized place for game parameters (speeds, colors, sizes, etc.).utils.js
): Common functions like collision checks, geometry calculations, etc., are separated.claimArea
function now calculates the area of the polygon formed by the Stix (using polygonArea
).totalClaimedArea
and updates claimedPercentage
.draw
function fills these claimed polygons using config.fillColor
.getBorderPath
) is still a placeholder and complex to implement perfectly. The current version might not always fill the correct side or shape accurately, but it demonstrates the mechanism.config.fuseDelay
), a Fuse appears at the start of the Stix and travels towards the player. Collision with the Fuse is fatal.pointLineSegmentDistance
for more accurate player-Qix collision checks.paused
, gameOver
, and gameWon
states. Added a restart ('R') option.Further Potential Improvements (Not Implemented):