Okay, setting up a Drogon project in Visual Studio 2022 involves creating a VS project, configuring dependencies (like Drogon, often via vcpkg), and ensuring resource files (like views and config) are copied correctly.
Here are the core code files. You'll need to create a Visual Studio project and configure it as described below the code.
Visual Studio 2022 Setup Steps:
Install Drogon: The recommended way is using vcpkg.
vcpkg integrate install in your vcpkg directory.vcpkg install drogon[core]:x64-windows (or x86-windows if needed). Add features like ssl or postgres if required: vcpkg install drogon[core,ssl]:x64-windows.Create Project:
CoffeeShop) and choose a location.Add Files:
main.cc and controllers/HomeController.cc.controllers/HomeController.h.CoffeeShop/views and CoffeeShop/controllers. Place the .h, .cc, and .csp files in their respective locations as shown in the file paths above.config.json and the views folder (containing index.csp) to the project root directory (CoffeeShop/). In Solution Explorer, you might want to right-click the Project -> Add -> Existing Item... and add config.json. You can also add index.csp this way, perhaps creating a "views" filter in Solution Explorer first.Configure Project Properties:
ISO C++17 Standard (/std:c++17) or later.vcpkg integrate install, these should be set automatically. If not, you'll need to manually add the include directory from your Drogon installation here and the lib directory under Linker -> General -> Additional Library Directories.Drogon.lib, ws2_32.lib, crypt32.lib, bcrypt.lib, and potentially others depending on your Drogon build features (like libssl.lib, libcrypto.lib for SSL). Vcpkg handles this automatically.Copy Resources Post-Build:
Go to Build Events -> Post-Build Event.
In the Command Line box, add commands to copy the views directory and config.json to the output directory where the .exe will be created. $(OutDir) is the VS macro for the output directory (e.g., x64/Debug/).
cmd
xcopy "(OutDir)views" /E /I /Y /D
copy /Y "(OutDir)"
xcopy ... /E /I /Y /D: Copies the views directory and its contents (/E), creates the destination directory if needed (/I), overwrites existing files without prompting (/Y), and only copies newer files (/D).copy /Y ...: Copies config.json, overwriting without prompting (/Y).Build and Run:
http://127.0.0.1:8848 (or the address/port specified in your config.json). You should see the "Welcome to The Coffee Corner!" page._Okay, let's adapt the project setup for Visual Studio 2022 using Conan as the package manager.
First, the core C++ code files remain the same.
Visual Studio 2022 + Conan Setup Steps:
Install Conan: Follow the official Conan installation guide (https://docs.conan.io/2/installation.html). Ensure Conan is added to your system's PATH.
Create Project Structure:
DrogonCoffeeShop).CoffeeShop folder.main.cc, config.json, and conanfile.txt directly inside the CoffeeShop folder.CoffeeShop/controllers and place HomeController.h and HomeController.cc inside it.CoffeeShop/views and place index.csp inside it.Create Visual Studio Project:
DrogonCoffeeShop) and the Solution Name to something like DrogonCoffeeShop. Set the Project Name to CoffeeShop. This ensures the .sln file is outside the CoffeeShop folder, which works well with Conan layouts.Add Files to VS Project:
CoffeeShop project.main.cc and controllers/HomeController.cc.controllers/HomeController.h.config.json, conanfile.txt, and views/index.csp. You might want to create filters (virtual folders) in Solution Explorer for views and config.Install Conan Dependencies:
CoffeeShop directory (where conanfile.txt is located).Example for Debug x64: bash conan install . --output-folder=conan-build --build=missing -s build_type=Debug -s compiler.runtime=MDd
Example for Release x64:
conan install . --output-folder=conan-build --build=missing -s build_type=Release -s compiler.runtime=MD
conan install . --output-folder=conan-build --build=missing -s build_type=Release -s compiler.runtime=MD
--output-folder=conan-build: Specifies where Conan should put generated files (like .props).
--build=missing: Tells Conan to build dependencies from source if pre-built binaries are not available for your configuration.
-s build_type=...: Matches the VS configuration (Debug/Release).
-s compiler.runtime=...: Matches the VS Runtime Library setting (Multi-threaded Debug DLL (MDd) for Debug, Multi-threaded DLL (MD) for Release). Adjust if you use static runtimes (MTd/MT).
conan_toolchain.props and conandeps.props inside the CoffeeShop/conan-build folder.Integrate Conan with VS Project:
CoffeeShop project in Solution Explorer -> Properties.conan install command.$(ConanIncludeDirectories) and $(ConanLibDirectories). This happens because Visual Studio automatically detects and imports .props files placed next to the .vcxproj file if they are named correctly.CoffeeShop/conan-build and select conan_toolchain.props. Repeat for conandeps.props. Do this for each configuration (Debug/Release) you intend to build.ISO C++17 Standard (/std:c++17) or later.-s compiler.runtime=... setting used during conan install (e.g., Multi-threaded Debug DLL (/MDd) for Debug).Copy Resources Post-Build:
views directory and config.json to the output directory ($(OutDir)).
xcopy "$(ProjectDir)views" "$(OutDir)views\" /E /I /Y /D
copy /Y "$(ProjectDir)config.json" "$(OutDir)"
xcopy "$(ProjectDir)views" "$(OutDir)views\" /E /I /Y /D
copy /Y "$(ProjectDir)config.json" "$(OutDir)"
Build and Run:
http://127.0.0.1:8848 in your browser._