JIT
Designing a Real-Time Physics-Based Ecosystem Simulation
Create a real-time, physics-based ecosystem simulation where multiple species interact dynamically based on survival instincts, resource availability, and environmental changes. Each species should have unique behaviors, such as migration patterns, hunting strategies, and adaptation mechanisms in response to climate fluctuations. Implement a self-sustaining food chain with predator-prey relationships, plant growth cycles, and weather variations that impact survival rates. The simulation should visualize real-time data, displaying population statistics, genetic evolution over generations, and emergent behaviors. Ensure smooth animations, an intuitive UI for observing trends, and an interactive mode where users can introduce variables (e.g., natural disasters, new species, or genetic mutations) to see how the ecosystem adapts. Optimize for performance to handle thousands of entities simultaneously without lag.
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v1
Make all the UI and everything fit inside of the window it is in.
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v2
Make it so that all of the UI appears on screen so that you don't have too scroll. Still make it look good.
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v3
Make it so that all of the UI is overlayed over the simulation so that the user does not have to scroll to access it.
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v4
Make the UI smaller, put it to the sides, and finally make it prettier.
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v5
The simulation no longer works. Fix this problem.
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v6
For some reason, when the simulation appears all of the UI disappears. Please fix this problem :D
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v7
Remove the current UI and add a new UI to the left of the screen, and to the right add a chart that explains what everything in the simulation is.
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v8