JIT
Create 2048 Game with Twist and Visuals
Create the game 2048 from scratch and add your own little twist to it. Make sure you use animations, effects, and particles.

Okay, let's create a 2048 game with a twist! We'll add a "Bomb" tile that clears its surrounding tiles when merged, along with animations and particle effects.

Now you have the complete setup for the Enhanced 2048 game. Open the index.html file in your browser preview.

How to Play:

  1. Use the arrow keys or swipe on touch devices to move the tiles.
  2. When two tiles with the same number touch, they merge into one tile with the combined value.
  3. A new tile (usually a 2 or 4, or occasionally a 💣) appears randomly on an empty spot after every move.
  4. Bomb Tile (💣): When a bomb tile merges with any other tile (including another bomb), both tiles explode, clearing all adjacent non-bomb tiles around the merge location. Chain reactions are possible!
  5. The goal is to create a tile with the value 2048.
  6. The game ends when the board is full and no more merges are possible.
  7. Use the "New Game" button or press 'R' to restart.
Updated files
v1
The game isn't loading when I run it, I only see the page, not the game. Please fix this.

Okay, it sounds like the JavaScript might not be initializing the game board correctly after the HTML loads. Let's adjust the main script loading and add a safety check for potentially corrupted saved game data.

I'll modify js/main.js to ensure it waits reliably for the DOM and js/local_storage_manager.js to handle potential errors when loading saved data.

These changes include:

  1. Robust DOM Ready Check (js/main.js): Ensures the GameManager is only initialized after the HTML is fully parsed.
  2. LocalStorage Safety (js/local_storage_manager.js): Adds try...catch around JSON.parse and checks for localStorage support to prevent errors if storage is corrupt, invalid, or unavailable.
  3. Clearer Initialization Logs: Added more console.log statements in key setup areas (GameManager, Grid) to help trace the initialization process in the browser's developer console.
  4. Refined Game Logic: Minor improvements and checks in GameManager, Grid, Cell, Tile, and HTMLActuator for robustness, especially around state restoration, move/merge logic, and DOM element handling.
  5. Input Handling: Refined touch and keyboard input handling in InputManager for better reliability and prevention of issues during animations.

Try running this updated version. Check the browser's developer console (usually F12) for any errors or the log messages, which should give clues if the problem persists.

Updated files
v2