How to use this in Roblox Studio:
LocalScript
inside StarterPlayer
> StarterPlayerScripts
.LocalScript
.You will see a blue button labeled "Click Me!" in the center of the screen. Clicking it will print "Button clicked!" to the Output window and temporarily change the button's text.
How to use this in Roblox Studio:
https://www.roblox.com/game-pass/YOUR_GAME_PASS_ID/Your-Game-Pass-Name
.YOUR_GAME_PASS_ID
).ServerScriptService
.ServerScriptService
and select Insert Object
> Script
.GamepassChecker
(or similar).GamepassChecker
script you just created.local GAME_PASS_ID = 0
.0
with the actual Game Pass ID you copied in step 1.VIP_Sword
):
ServerStorage
in the Explorer.REWARD_ITEM_NAME
variable in the script matches the exact name of the item in ServerStorage
.Game Settings
(usually on the Home tab).Security
section.Allow HTTP Requests
is enabled (MarketplaceService needs this).Enable Studio Access to API Services
is enabled. This allows the script to work correctly during testing in Studio.View
> Output
) for messages from the script indicating whether the Game Pass is owned and if rewards were granted.Now, whenever a player joins the game, this script will automatically check if they own the specified Game Pass and run the reward logic if they do._
Okay, here's how to create a simple gold generator part with the necessary scripts.
This setup includes:
How to use this in Roblox Studio:
ServerScriptService
.ServerScriptService
and select Insert Object
> Script
.LeaderstatsSetup
.LeaderstatsSetup.lua
file above and paste it into this script.ServerScriptService
again and select Insert Object
> Script
.GoldGenerator
.GoldGenerator.lua
file above and paste it into this script.GoldGenerator.lua
script, you can change GOLD_AMOUNT
, COOLDOWN_SECONDS
, PART_SIZE
, PART_COLOR
, and PART_POSITION
to your liking.You should now see:
View
> Output
). You can only get gold once per cooldown period._Okay, creating a "Coin Generator" is very similar to the gold generator. We'll set up leaderstats for "Coins" and then create a part that gives coins when touched.
Here's the setup:
How to use this in Roblox Studio:
ServerScriptService
.ServerScriptService
-> Insert Object
-> Script
.LeaderstatsSetup
.LeaderstatsSetup.lua
file above and paste it into this script.ServerScriptService
again -> Insert Object
-> Script
.CoinGenerator
.CoinGenerator.lua
file above and paste it into this script.CoinGenerator.lua
script, feel free to change COIN_AMOUNT
, COOLDOWN_SECONDS
, PART_SIZE
, PART_COLOR
, PART_SHAPE
, and PART_POSITION
.You should now see:
Okay, let's create a different type of coin generator. This one will periodically spawn small coin parts near a designated spot, and players can collect these spawned coins by touching them.
This involves:
LeaderstatsSetup
script (same as before, ensures players have a "Coins" stat).CoinTemplate
part stored in ServerStorage
.CoinSpawner
script in ServerScriptService
to manage the spawning.How to use this in Roblox Studio:
LeaderstatsSetup.lua
script (from the previous examples or the one provided above) inside ServerScriptService
. It needs to create the leaderstats
folder and the Coins
IntValue for players.ServerScriptService
.ServerScriptService
-> Insert Object
-> Script
.CoinSpawner
.CoinSpawner.lua
file above and paste it into this script.CoinSpawner.lua
script, you can modify variables like SPAWN_RATE_SECONDS
, COIN_VALUE
, COIN_LIFETIME_SECONDS
, SPAWN_RADIUS
, MAX_SPAWNED_COINS
, and the spawnerPart.Position
.You should now see:
spawnerPart.Position
you set.COIN_LIFETIME_SECONDS
.Okay, here is a simple Fly GUI for Roblox. This will create a button on the screen that toggles flying for the local player.
How to use this in Roblox Studio:
StarterPlayer
.StarterPlayer
and select StarterPlayerScripts
.StarterPlayerScripts
and select Insert Object
> LocalScript
.LocalScript
to FlyGuiScript
.FlyGuiScript.lua
file above.FlyGuiScript
you just created.You should now see a button labeled "Fly: OFF" in the top-left corner of your screen.
Important Notes:
BodyGyro
and BodyVelocity
instances are older methods. For newer games or more complex physics, you might consider using AlignOrientation
and LinearVelocity
, which offer more fine-grained control but are slightly more complex to set up. This script uses the simpler, classic approach.HumanoidStateType
s. This script uses PlatformStand
to try and mitigate some issues.