Certainly! We can set up a simple interaction where Mario moves towards a joystick, changes sprite when he collides with it, and stops when he moves away.
Mario will start moving automatically to the right. When he reaches and collides with the joystick, his sprite will change to the running animation, and he will continue moving. When he moves past the joystick and is no longer colliding, his sprite will change back to standing, and he will stop moving.
Okay, it seems the image URLs I used previously were incomplete. I need to extract the actual image URLs from the links you provided.
Let's update the script.js
file with the correct, full image URLs.
With the corrected image URLs, the images should now load, and Mario will change to the running GIF (IMG_0145.gif
) when he collides with the joystick._
This code sets up a simple web page with a game area where two images, representing Mario and a joystick, are displayed.
Here's a breakdown:
index.html
: This file creates the basic structure of the page. It includes a div
for the game-area
and two img
tags inside it: one for mario
and one for joystick
. It also links to the style.css
and script.js
files.style.css
: This file provides basic styling. It centers the game area on the page, gives it a border and background, and sets the Mario and joystick images to position: absolute
so their positions can be controlled precisely with JavaScript.script.js
: This is the main logic file.
mario
, joystick
, gameArea
).gameLoop
function that runs repeatedly using requestAnimationFrame
to create animation.gameLoop
, it checks if Mario is colliding with the joystick using the isColliding
function.src
attribute to either the standing image or the running GIF (IMG_0145.gif
).isMoving
flag to control when Mario moves. He starts moving, continues moving while colliding, and stops when he is no longer colliding.isColliding
function checks if the rectangular areas of the two images overlap.window.onload
function sets the initial positions and sizes of Mario and the joystick and starts the gameLoop
.In essence, it's a basic demonstration of moving an element on the screen and changing its appearance based on collision with another element.*_
Okay, let's shift towards a more platformer-like feel with basic movement and gravity, inspired by Super Mario. We'll remove the joystick interaction and implement keyboard controls for left/right movement and jumping.
Now you have a basic setup with:
This is a much more fundamental platformer interaction, closer to the feel of classic Mario games, which is a step towards a Smash Bros style (though Smash Bros physics and combat are vastly more complex).
Okay, I understand. It seems I didn't correctly extract the direct image URLs from the links you provided. I will update the script.js
file with the correct signedUrl
values from those links.
I have updated the standingUrl
and runningUrl
variables in script.js
with the full signedUrl
values extracted from the links you provided. This should fix the issue with the images not appearing.
You can now control Mario with the Left/Right arrow keys to move horizontally and the Spacebar to jump. He will use the standing image when idle and the running GIF when moving or jumping.