Okay, let's start building a tank game inspired by Blocktanks, focusing on a solid foundation with scene management using the Phaser 3 game engine and Vite for the development environment.
This initial setup will include the project structure, necessary dependencies, and basic Phaser scenes for the title screen, main menu, settings, and the game itself, along with transitions between them.
After these files are created, you'll need to install the dependencies and start the development server:
npm install
in the terminal.npm run dev
to start the Vite development server.This will set up the basic structure and scene flow. You can navigate from the title screen (press Space or click) to the main menu, and from there to the settings screen (then back) or the game screen. In the game screen, you can move the blue square tank with arrow keys and fire yellow dots with the Space bar. Press ESC in the game scene to return to the main menu.
Okay, I understand. We can refactor the project to run directly in the browser using plain HTML and JavaScript, loading the Phaser library from a CDN. This eliminates the need for npm
and a build process.
Here are the updated files:
Now, you should be able to run the game by simply opening the index.html
file in your browser. The Phaser library will be loaded from the CDN, and the game scripts will execute directly.