Prompt: "Act as a Three.js and WebGL expert. Create a script for a 1-in-250-million rarity entity called 'Lunar Divinity'.
The Object: It is NOT a plant. It is a floating celestial construct.
Geometry Composition:
Core: A central, perfect sphere made of 'Liquid Moonlight' (bright white/cyan emission).
Rings: Surrounding the core are 3 concentric rings (Torus geometry) rotating on different axes (like a gyroscope).
Material: The rings should look like polished silver and moonstone. Use MeshStandardMaterial with high metalness (1.0) and low roughness (0.2).
The 'Divinity' Effects (Shader/Particles):
Halo: A massive, flat, glowing halo floats behind the object.
Aura: Use a particle system (THREE.Points) that emits stars/sparkles outward from the center.
Moon Phases: If possible, map a texture to the rings that cycles through moon phases or glows with runic symbols.
Post-Processing:
Implement EffectComposer with UnrealBloomPass. The bloom should be strong and cool-toned (blue/white) to mimic the intensity of a full moon in a vacuum."