JIT
Fixing wall stick in movement macro
can u fix this macro please so when i go on walls i keep like stuck in walls can you fix it for me local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local boostAmount = 260 local boostDuration = 0.1 local holdingBack = false local holdingMacro = false local boosting = false local lastGroundedDirection = nil local restrictedItems = { "[Revolver]", "[Double-Barrel SG]", "[TacticalShotgun]", } local function IsRestrictedItem(itemName) for _, restricted in ipairs(restrictedItems) do if itemName == restricted then return true end end return false end local function UnequipRestrictedTools() local character = LocalPlayer.Character if character then for _, tool in pairs(character:GetChildren()) do if tool:IsA("Tool") and IsRestrictedItem(tool.Name) then tool.Parent = LocalPlayer.Backpack end end end end local function ApplyBoostRampUp(boostDirection) if boosting then return end boosting = true local character = LocalPlayer.Character if not character then return end local rootPart = character:FindFirstChild("HumanoidRootPart") if not rootPart then return end -- Horizontal direction only (remove vertical) local horizontalDirection = Vector3.new(boostDirection.X, 0, boostDirection.Z) if horizontalDirection.Magnitude == 0 then horizontalDirection = Vector3.new(0, 0, 1) else horizontalDirection = horizontalDirection.Unit end local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1e5, 0, 1e5) bodyVelocity.Parent = rootPart local rampSteps = { {speed = boostAmount * 0.4, duration = 0.04}, {speed = boostAmount * 0.7, duration = 0.03}, {speed = boostAmount, duration = boostDuration - 0.07} } spawn(function() for _, step in ipairs(rampSteps) do bodyVelocity.Velocity = horizontalDirection * step.speed task.wait(step.duration) end bodyVelocity:Destroy() boosting = false end) end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.S or input.KeyCode == Enum.KeyCode.DPadDown then holdingBack = true elseif input.KeyCode == Enum.KeyCode.X or input.KeyCode == Enum.KeyCode.DPadLeft then holdingMacro = true end end) UserInputService.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.S or input.KeyCode == Enum.KeyCode.DPadDown then holdingBack = false elseif input.KeyCode == Enum.KeyCode.X or input.KeyCode == Enum.KeyCode.DPadLeft then holdingMacro = false end end) local function IsOnGround(humanoid) local state = humanoid:GetState() return state ~= Enum.HumanoidStateType.Freefall and state ~= Enum.HumanoidStateType.Jumping end RunService.Heartbeat:Connect(function() local character = LocalPlayer.Character if not character then return end local humanoid = character:FindFirstChildWhichIsA("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if not humanoid or not rootPart then return end local isGrounded = IsOnGround(humanoid) if holdingBack and holdingMacro then if isGrounded then lastGroundedDirection = Camera.CFrame.LookVector end LocalPlayer.CameraMinZoomDistance = 0.5 LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson task.wait() LocalPlayer.CameraMode = Enum.CameraMode.Classic LocalPlayer.CameraMinZoomDistance = 5 task.wait() UnequipRestrictedTools() local boostDirection = isGrounded and Camera.CFrame.LookVector or lastGroundedDirection or Camera.CFrame.LookVector ApplyBoostRampUp(boostDirection) else LocalPlayer.CameraMinZoomDistance = 0.5 LocalPlayer.CameraMode = Enum.CameraMode.Classic end end)
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Fixed wall collision detection in macro
v1
can u now like make the script go slow at start like a little bit when u run on ice please
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Added gradual acceleration ramp-up
v2
fix the error
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The error is in line 68 - the total duration exceeds the boostDuration. Let me fix this:

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Fixed duration calculation error
v3