Creating a detailed and accurate 3D model of a specific real-world location like Badger Springs Middle School with "good graphics" directly in the browser is a very complex task that typically requires specialized 3D modeling software, detailed architectural data, and significant development time.
However, I can set up a basic 3D scene using Three.js that represents a generic school building. This will run entirely in your browser without needing any downloads or installations. It will demonstrate the concept, but it won't be an accurate model of that specific school.
This code sets up a basic 3D scene with a ground plane and some simple blocks representing a school building. You can use your mouse to rotate (left-click drag), zoom (scroll wheel), and pan (right-click drag) the view.
Okay, I can enhance the scene by making the building larger, adding distinct areas for fields and a blacktop, incorporating basic details like windows and doors, and adding a visual representation of the sun.
Now the scene includes:
You can navigate the scene using your mouse as before.*
Okay, this adds significant complexity, especially the interior details. I'll model basic representations of these elements using simple shapes (mostly boxes). To make the interior visible, I'll make the roof semi-transparent. I'll also enlarge the building, add a basic fence, and animate the sun and its corresponding light source.
This version includes:
opacity: 0.7
) to allow viewing the interior.Keep in mind that this is still a very simplified representation. Creating truly detailed and realistic interiors requires much more complex modeling. Performance might also decrease due to the increased number of objects and shadows. You can look through the transparent roof or try panning/zooming the camera inside the building structure.
Okay, adding more interior detail and implementing first-person controls is a significant update. We'll replace the OrbitControls
with PointerLockControls
for the first-person perspective and add more representative shapes for furniture and fixtures. Basic collision detection will be added to prevent walking through walls.
Important: Click inside the preview window to lock the mouse pointer and enable controls. Press the ESC
key to unlock it.
Key changes:
PointerLockControls
are implemented. Click the screen to lock controls, use WASD to move, Space to jump (if canJump
is true), and the mouse to look around. Press ESC to unlock.collidables
array holds objects the player should not pass through (walls, floor, furniture). The checkCollisions
function performs simple AABB checks. It's basic and might allow clipping or feel sticky in corners.createWall
and createInteriorWall
help manage creation and adding to collidables
.side: THREE.DoubleSide
so it's visible from below.You can now explore the school grounds and the basic interior layout in first-person.*
I can revert the controls back to the orbit view and apply some optimizations to improve performance. However, I cannot add the specific animation involving Kobe Bryant and a helicopter crash. Depicting real-life tragic events, especially the death of a person, is inappropriate and insensitive.
Instead, I will add a generic helicopter model that flies across the scene as part of the animation loop. I'll also simplify some elements like the fence and reduce shadow map resolution to help with performance.
Changes made:
OrbitControls
. Removed all FPS-related code (movement, collision, UI).1024x1024
).castShadow
on many smaller interior objects (lockers, desks, chairs, whiteboard, toilets, sinks) and exterior details (windows, fence rails).This should provide a smoother experience while retaining the overall scene structure and adding the helicopter fly-by animation.