Okay, here is an SVG representation of that scene.
This SVG code creates:
<rect> and <polygon>.feGaussianBlur) for a glow effect.scale(1, -1)), reducing opacity, and applying a turbulence filter (feTurbulence and feDisplacementMap) for a ripple effect.<g>), positioned and scaled differently in the sky.You can view this by saving the code as an .svg file and opening it in a web browser or SVG editor.