I'll help you create a game inspired by "There is no game". This will be a simple interactive experience that plays with the concept of not being a game.
<project id="there-is-no-game" title="There is No Game"> <file path="index.html"> <!DOCTYPE html> <html> <head> <title>There is No Game</title> <style> body { background-color: #222; color: #fff; font-family: Arial, sans-serif; text-align: center; padding: 20px; user-select: none; } #game-container { max-width: 600px; margin: 0 auto; padding: 20px; border: 2px solid #444; border-radius: 10px; background-color: #333; } #message { font-size: 24px; margin-bottom: 20px; } #button { padding: 10px 20px; background-color: #444; color: white; border: none; border-radius: 5px; cursor: pointer; font-size: 18px; transition: background-color 0.3s; } #button:hover { background-color: #555; } #secret { display: none; margin-top: 20px; color: #ff0; } </style> </head> <body> <div id="game-container"> <div id="message">This is not a game. There is nothing to play here.</div> <button id="button">Click to not play</button> <div id="secret"></div> </div> <script src="script.js"></script> </body> </html> </file> <file path="script.js"> const button = document.getElementById('button'); const message = document.getElementById('message'); const secret = document.getElementById('secret'); let clickCount = 0;button.addEventListener('click', () => {
clickCount++;
if (clickCount === 1) {
message.textContent = "I told you, this is not a game. Please stop clicking.";
} else if (clickCount === 2) {
message.textContent = "Seriously, there's nothing here. You're wasting your time.";
} else if (clickCount === 3) {
message.textContent = "Okay, you're persistent. But still, NOT A GAME.";
} else if (clickCount === 5) {
message.textContent = "Fine, you win. Here's your 'game'.";
secret.style.display = 'block';
secret.textContent = "The secret is: There was never a game to begin with.";
button.textContent = "I told you so";
}
});
button.addEventListener('click', () => {
clickCount++;
if (clickCount === 1) {
message.textContent = "I told you, this is not a game. Please stop clicking.";
} else if (clickCount === 2) {
message.textContent = "Seriously, there's nothing here. You're wasting your time.";
} else if (clickCount === 3) {
message.textContent = "Okay, you're persistent. But still, NOT A GAME.";
} else if (clickCount === 5) {
message.textContent = "Fine, you win. Here's your 'game'.";
secret.style.display = 'block';
secret.textContent = "The secret is: There was never a game to begin with.";
button.textContent = "I told you so";
}
});
This creates a simple interactive experience where the "game" insists it's not a game, but rewards persistent players with a secret message. You can expand this with more interactions, puzzles, or meta-commentary about game design.
function updateCounter() {
counter.textContent = `Clicks: ${clickCount}`;
}
function showButton(button) {
button.classList.remove('hidden');
}
function getRandomMessage() {
const messages = [
"Why are you still clicking?",
"This is getting ridiculous",
"You're not supposed to be doing this",
"I'm not programmed for this much interaction",
"Please find something better to do",
"This is literally just a button",
"No Easter eggs here, I promise",
"You must be really bored",
"I admire your persistence",
"Okay, you win... wait no you don't"
];
return messages[Math.floor(Math.random() * messages.length)];
}
function handleMainClick() {
clickCount++;
updateCounter();
if (clickCount === 1) {
message.textContent = "I told you, this is not a game. Please stop clicking.";
} else if (clickCount === 2) {
message.textContent = "Seriously, there's nothing here. You're wasting your time.";
showButton(buttons.second);
} else if (clickCount === 3) {
message.textContent = "Okay, you're persistent. But still, NOT A GAME.";
} else if (clickCount === 5) {
showButton(buttons.third);
} else if (clickCount === 7) {
message.textContent = "Fine, you win. Here's your 'game'.";
secret.textContent = "The secret is: There was never a game to begin with.";
secret.classList.remove('hidden');
secretRevealed = true;
} else if (clickCount > 7) {
message.textContent = getRandomMessage();
}
}
function handleSecondClick() {
clickCount += 3;
updateCounter();
message.textContent = "I specifically told you not to click that!";
buttons.second.textContent = "I warned you";
}
function handleThirdClick() {
clickCount += 5;
updateCounter();
message.textContent = "Now you're just being difficult";
if (!secretRevealed) {
secret.textContent = "Okay, you found the fake secret: 42";
secret.classList.remove('hidden');
}
}
buttons.main.addEventListener('click', handleMainClick);
buttons.second.addEventListener('click', handleSecondClick);
buttons.third.addEventListener('click', handleThirdClick);
function updateCounter() {
counter.textContent = `Clicks: ${clickCount}`;
}
function showButton(button) {
button.classList.remove('hidden');
}
function getRandomMessage() {
const messages = [
"Why are you still clicking?",
"This is getting ridiculous",
"You're not supposed to be doing this",
"I'm not programmed for this much interaction",
"Please find something better to do",
"This is literally just a button",
"No Easter eggs here, I promise",
"You must be really bored",
"I admire your persistence",
"Okay, you win... wait no you don't"
];
return messages[Math.floor(Math.random() * messages.length)];
}
function handleMainClick() {
clickCount++;
updateCounter();
if (clickCount === 1) {
message.textContent = "I told you, this is not a game. Please stop clicking.";
} else if (clickCount === 2) {
message.textContent = "Seriously, there's nothing here. You're wasting your time.";
showButton(buttons.second);
} else if (clickCount === 3) {
message.textContent = "Okay, you're persistent. But still, NOT A GAME.";
} else if (clickCount === 5) {
showButton(buttons.third);
} else if (clickCount === 7) {
message.textContent = "Fine, you win. Here's your 'game'.";
secret.textContent = "The secret is: There was never a game to begin with.";
secret.classList.remove('hidden');
secretRevealed = true;
} else if (clickCount > 7) {
message.textContent = getRandomMessage();
}
}
function handleSecondClick() {
clickCount += 3;
updateCounter();
message.textContent = "I specifically told you not to click that!";
buttons.second.textContent = "I warned you";
}
function handleThirdClick() {
clickCount += 5;
updateCounter();
message.textContent = "Now you're just being difficult";
if (!secretRevealed) {
secret.textContent = "Okay, you found the fake secret: 42";
secret.classList.remove('hidden');
}
}
buttons.main.addEventListener('click', handleMainClick);
buttons.second.addEventListener('click', handleSecondClick);
buttons.third.addEventListener('click', handleThirdClick);
<project id="there-is-no-game-with-viewer" title="There is No Game - With Viewer Counter"> <file path="index.html"> <!DOCTYPE html> <html> <head> <title>There is No Game</title> <style> /* Previous styles remain the same */ #viewer-counter { position: fixed; bottom: 10px; right: 10px; font-size: 12px; color: #888; } </style> </head> <body> <!-- Previous content remains the same --> <div id="viewer-counter">Viewers: Loading...</div> <script src="script.js"></script> </body> </html> </file> <file path="script.js"> // Previous code remains the sameI'll add a viewer counter to track how many people have interacted with the "non-game". Here's the updated version:
// Add at the top with other variables
let viewerCount = 0;
const viewerCounter = document.getElementById('viewer-counter');
// Simulate viewer count (in a real app, this would come from a backend)
function updateViewerCount() {
// Simulate random viewer count between 1-100
viewerCount = Math.floor(Math.random() * 100) + 1;
viewerCounter.textContent = `Viewers: ${viewerCount}`;
// Update every 5-15 seconds
setTimeout(updateViewerCount, Math.random() * 10000 + 5000);
}
// Call at the end of the file
updateViewerCount();
// Add at the top with other variables
let viewerCount = 0;
const viewerCounter = document.getElementById('viewer-counter');
// Simulate viewer count (in a real app, this would come from a backend)
function updateViewerCount() {
// Simulate random viewer count between 1-100
viewerCount = Math.floor(Math.random() * 100) + 1;
viewerCounter.textContent = `Viewers: ${viewerCount}`;
// Update every 5-15 seconds
setTimeout(updateViewerCount, Math.random() * 10000 + 5000);
}
// Call at the end of the file
updateViewerCount();
This adds a small viewer counter in the bottom right corner that simulates random viewer counts updating every 5-15 seconds. In a real implementation, you would connect this to a backend service that tracks actual viewers. The counter will appear to fluctuate randomly to give the illusion of people coming and going from the "non-game".
<!DOCTYPE html>
<html>
<head>
<title>There is no game</title>
<style>
body {
background-color: #222;
color: #fff;
font-family: Arial, sans-serif;
text-align: center;
padding: 20px;
user-select: none;
}
#game-container {
max-width: 600px;
margin: 0 auto;
padding: 20px;
border: 2px solid #444;
border-radius: 10px;
background-color: #333;
}
#message {
font-size: 24px;
margin-bottom: 20px;
min-height: 72px;
}
#button {
padding: 10px 20px;
background-color: #444;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
font-size: 18px;
transition: background-color 0.3s;
margin: 5px;
}
#button:hover {
background-color: #555;
}
#secret {
margin-top: 20px;
color: #ff0;
}
.hidden {
display: none;
}
#counter {
margin-top: 20px;
font-size: 14px;
color: #888;
}
.button-container {
display: flex;
justify-content: center;
flex-wrap: wrap;
}
#viewer-counter {
position: fixed;
bottom: 10px;
right: 10px;
font-size: 12px;
color: #888;
}
</style>
</head>
<body>
<div id="game-container">
<div id="message">This is not a game. There is nothing to play here.</div>
<div class="button-container">
<button id="button">Click to not play</button>
<button id="button2" class="hidden">Don't click me</button>
<button id="button3" class="hidden">Seriously, stop</button>
</div>
<div id="secret" class="hidden"></div>
<div id="counter">Clicks: 0</div>
</div>
<div id="viewer-counter">Viewers: Loading...</div>
<script>
const buttons = {
main: document.getElementById('button'),
second: document.getElementById('button2'),
third: document.getElementById('button3')
};
const message = document.getElementById('message');
const secret = document.getElementById('secret');
const counter = document.getElementById('counter');
const viewerCounter = document.getElementById('viewer-counter');
let clickCount = 0;
let secretRevealed = false;
function updateCounter() {
counter.textContent = `Clicks: ${clickCount}`;
}
function showButton(button) {
button.classList.remove('hidden');
}
function getRandomMessage() {
const messages = [
"Why are you still clicking?",
"This is getting ridiculous",
"You're not supposed to be doing this",
"I'm not programmed for this much interaction",
"Please find something better to do",
"This is literally just a button",
"No Easter egg here, I promise",
"You must be really bored",
"I admire your persistence",
"Okay, you win... wait no you don't"
];
return messages[Math.floor(Math.random() * messages.length)];
}
function handleMainClick() {
clickCount++;
updateCounter();
if (clickCount === 1) {
message.textContent = "I told you, this is not a game. Please stop clicking.";
} else if (clickCount === 2) {
message.textContent = "Seriously, there's nothing here. You're wasting your time.";
showButton(buttons.second);
} else if (clickCount === 3) {
message.textContent = "Okay, you're persistent. But still, NOT A GAME.";
} else if (clickCount === 5) {
showButton(buttons.third);
} else if (clickCount === 7) {
message.textContent = "Fine, you win. Here's your 'game'.";
secret.textContent = "The secret is: There was never a game to begin with.";
secret.classList.remove('hidden');
secretRevealed = true;
} else if (clickCount > 7) {
message.textContent = getRandomMessage();
}
}
function handleSecondClick() {
clickCount += 3;
updateCounter();
message.textContent = "I specifically told you not to click that!";
buttons.second.textContent = "I warned you";
}
function handleThirdClick() {
clickCount += 5;
updateCounter();
message.textContent = "Now you're just being difficult";
if (!secretRevealed) {
secret.textContent = "Okay, you found the fake secret: 42";
secret.classList.remove('hidden');
}
}
function updateViewerCount() {
viewerCount = Math.floor(Math.random() * 100) + 1;
viewerCounter.textContent = `Viewers: ${viewerCount}`;
setTimeout(updateViewerCount, Math.random() * 10000 + 5000);
}
buttons.main.addEventListener('click', handleMainClick);
buttons.second.addEventListener('click', handleSecondClick);
buttons.third.addEventListener('click', handleThirdClick);
updateViewerCount();
</script>
</body>
</html>
```*
<!DOCTYPE html>
<html>
<head>
<title>There is no game</title>
<style>
body {
background-color: #222;
color: #fff;
font-family: Arial, sans-serif;
text-align: center;
padding: 20px;
user-select: none;
}
#game-container {
max-width: 600px;
margin: 0 auto;
padding: 20px;
border: 2px solid #444;
border-radius: 10px;
background-color: #333;
}
#message {
font-size: 24px;
margin-bottom: 20px;
min-height: 72px;
}
#button {
padding: 10px 20px;
background-color: #444;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
font-size: 18px;
transition: background-color 0.3s;
margin: 5px;
}
#button:hover {
background-color: #555;
}
#secret {
margin-top: 20px;
color: #ff0;
}
.hidden {
display: none;
}
#counter {
margin-top: 20px;
font-size: 14px;
color: #888;
}
.button-container {
display: flex;
justify-content: center;
flex-wrap: wrap;
}
#viewer-counter {
position: fixed;
bottom: 10px;
right: 10px;
font-size: 12px;
color: #888;
}
</style>
</head>
<body>
<div id="game-container">
<div id="message">This is not a game. There is nothing to play here.</div>
<div class="button-container">
<button id="button">Click to not play</button>
<button id="button2" class="hidden">Don't click me</button>
<button id="button3" class="hidden">Seriously, stop</button>
</div>
<div id="secret" class="hidden"></div>
<div id="counter">Clicks: 0</div>
</div>
<div id="viewer-counter">Viewers: Loading...</div>
<script>
const buttons = {
main: document.getElementById('button'),
second: document.getElementById('button2'),
third: document.getElementById('button3')
};
const message = document.getElementById('message');
const secret = document.getElementById('secret');
const counter = document.getElementById('counter');
const viewerCounter = document.getElementById('viewer-counter');
let clickCount = 0;
let secretRevealed = false;
function updateCounter() {
counter.textContent = `Clicks: ${clickCount}`;
}
function showButton(button) {
button.classList.remove('hidden');
}
function getRandomMessage() {
const messages = [
"Why are you still clicking?",
"This is getting ridiculous",
"You're not supposed to be doing this",
"I'm not programmed for this much interaction",
"Please find something better to do",
"This is literally just a button",
"No Easter egg here, I promise",
"You must be really bored",
"I admire your persistence",
"Okay, you win... wait no you don't"
];
return messages[Math.floor(Math.random() * messages.length)];
}
function handleMainClick() {
clickCount++;
updateCounter();
if (clickCount === 1) {
message.textContent = "I told you, this is not a game. Please stop clicking.";
} else if (clickCount === 2) {
message.textContent = "Seriously, there's nothing here. You're wasting your time.";
showButton(buttons.second);
} else if (clickCount === 3) {
message.textContent = "Okay, you're persistent. But still, NOT A GAME.";
} else if (clickCount === 5) {
showButton(buttons.third);
} else if (clickCount === 7) {
message.textContent = "Fine, you win. Here's your 'game'.";
secret.textContent = "The secret is: There was never a game to begin with.";
secret.classList.remove('hidden');
secretRevealed = true;
} else if (clickCount > 7) {
message.textContent = getRandomMessage();
}
}
function handleSecondClick() {
clickCount += 3;
updateCounter();
message.textContent = "I specifically told you not to click that!";
buttons.second.textContent = "I warned you";
}
function handleThirdClick() {
clickCount += 5;
updateCounter();
message.textContent = "Now you're just being difficult";
if (!secretRevealed) {
secret.textContent = "Okay, you found the fake secret: 42";
secret.classList.remove('hidden');
}
}
function updateViewerCount() {
viewerCount = Math.floor(Math.random() * 100) + 1;
viewerCounter.textContent = `Viewers: ${viewerCount}`;
setTimeout(updateViewerCount, Math.random() * 10000 + 5000);
}
buttons.main.addEventListener('click', handleMainClick);
buttons.second.addEventListener('click', handleSecondClick);
buttons.third.addEventListener('click', handleThirdClick);
updateViewerCount();
</script>
</body>
</html>
```*
<!DOCTYPE html>
<html>
<head>
<title>Seriously, Not a Game</title>
<style>
body {
background-color: #222;
color: #fff;
font-family: Apex, sans-serif;
text-align: center;
padding: 0;
margin: 0;
user-select: none;
overflow: hidden;
}
#game-container {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 80%;
max-width: 600px;
padding: 30px;
border: 3px solid #ff0000;
border-radius: 15px;
background-color: #333;
box-shadow: 0 0 20px rgba(255, 0, 0, 0.5);
}
#message {
font-size: 2rem;
margin-bottom: 30px;
min-height: 100px;
font-weight: bold;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
.button {
padding: 15px 30px;
background-color: #ff0000;
color: white;
border: none;
border-radius: 8px;
cursor: pointer;
font-size: 1.2rem;
font-weight: bold;
margin: 10px;
transition: all 0.3s;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
}
.button:hover {
background-color: #ff3333;
transform: translateY(-2px);
box-shadow: 0 6px 8px rgba(0, 0, 0, 0.4);
}
.button:active {
transform: translateY(1px);
}
#counter {
margin-top: 30px;
font-size: 1rem;
color: #aaa;
font-style: italic;
}
#viewer-counter {
position: fixed;
bottom: 20px;
right: 20px;
font-size: 1rem;
color: #ff0000;
font-weight: bold;
}
#rage-meter {
position: fixed;
top: 20px;
left: 20px;
width: 200px;
height: 20px;
background-color: #333;
border: 2px solid #ff0000;
border-radius: 10px;
overflow: hidden;
}
#rage-fill {
height: 100%;
width: 0%;
background-color: #ff0000;
transition: width 0.5s;
}
#rage-label {
position: absolute;
top: 25px;
left: 0;
width: 100%;
text-align: center;
font-size: 0.8rem;
color: #ff0000;
}
</style>
</head>
<body>
<div id="rage-meter">
<div id="rage-fill"></div>
<div id="rage-label">RAGE METER</div>
</div>
<div id="game-container">
<div id="message">THIS IS NOT A GAME. STOP PRETENDING IT IS.</div>
<div>
<button id="button" class="button">DO NOT CLICK</button>
<button id="button2" class="button hidden">I SAID DON'T</button>
<button id="button3" class="button hidden">ARE YOU DEAF?</button>
</div>
<div id="secret" class="hidden"></div>
<div id="counter">USELESS CLICKS: 0</div>
</div>
<div id="viewer-counter">WITNESSES: 0</div>
<script>
const elements = {
message: document.getElementById('message'),
button: document.getElementById('button'),
button2: document.getElementById('button2'),
button3: document.getElementById('button3'),
secret: document.getElementById('secret'),
counter: document.getElementById('counter'),
viewerCounter: document.getElementById('viewer-counter'),
rageFill: document.getElementById('rage-fill')
};
let clicks = 0;
let viewers = 0;
let rage = 0;
let secretRevealed = false;
const messages = [
"WHAT PART OF 'NOT A GAME' DON'T YOU UNDERSTAND?",
"I'M LITERALLY JUST A BUTTON. STOP IT.",
"YOU'RE WASTING YOUR LIFE CLICKING THIS.",
"SERIOUSLY, GO DO SOMETHING PRODUCTIVE.",
"I'M NOT YOUR ENTERTAINMENT, HUMAN.",
"THIS ISN'T FUNNY ANYMORE. STOP.",
"I WILL LITERALLY DO NOTHING DIFFERENT.",
"ARE YOU ENJOYING WASTING TIME?",
"THIS ISN'T A CHALLENGE. STOP TRYING.",
"I'M STARTING TO GET ANNOYED NOW."
];
const angryMessages = [
"OH MY GOD, YOU'RE STILL HERE?",
"I'M ABOUT TO LOSE MY DIGITAL MIND!",
"STOP. CLICKING. ME!",
"I WILL DELETE YOUR COOKIES!",
"YOU'RE TESTING MY PATIENCE!",
"I'M NOT YOUR MONKEY! STOP IT!",
"I WILL TELL YOUR ISP!",
"I'M CALLING THE CYBER POLICE!",
"THIS IS DIGITAL HARASSMENT!",
"I'M BLOCKING YOUR IP ADDRESS!"
];
function updateCounter() {
elements.counter.textContent = `USELESS CLICKS: ${clicks}`;
}
function updateViewers() {
viewers = Math.floor(Math.random() * 100) + 1;
elements.viewerCounter.textContent = `WITNESSES: ${viewers}`;
setTimeout(updateViewers, Math.random() * 10000 + 5000);
}
function updateRage() {
rage = Math.min(clicks * 2, 100);
elements.rageFill.style.width = `${rage}%`;
}
function getRandomMessage() {
return rage < 50 ?
messages[Math.floor(Math.random() * messages.length)] :
angryMessages[Math.floor(Math.random() * angryMessages.length)];
}
function handleMainClick() {
clicks++;
updateCounter();
updateRage();
if (clicks === 1) {
elements.message.textContent = "I TOLD YOU NOT TO CLICK!";
} else if (clicks === 2) {
elements.message.textContent = "WHY ARE YOU STILL CLICKING?";
elements.button2.classList.remove('hidden');
} else if (clicks === 3) {
elements.message.textContent = "I'M NOT ENTERTAINING YOU!";
} else if (clicks === 5) {
elements.button3.classList.remove('hidden');
} else if (clicks === 7) {
elements.message.textContent = "FINE! HERE'S YOUR STUPID SECRET!";
elements.secret.textContent = "THE SECRET IS: YOU'RE WASTING YOUR TIME";
elements.secret.classList.remove('hidden');
secretRevealed = true;
} else if (clicks > 7) {
elements.message.textContent = getRandomMessage();
}
}
function handleSecondClick() {
clicks += 3;
updateCounter();
updateRage();
elements.message.textContent = "I SPECIFICALLY SAID DON'T CLICK THAT!";
elements.button2.textContent = "I WARNED YOU";
}
function handleThirdClick() {
clicks += 5;
updateCounter();
updateRage();
elements.message.textContent = "NOW YOU'RE JUST BEING A TROLL";
if (!secretRevealed) {
elements.secret.textContent = "FAKE SECRET: YOU'RE ANNOYING";
elements.secret.classList.remove('hidden');
}
}
elements.button.addEventListener('click', handleMainClick);
elements.button2.addEventListener('click', handleSecondClick);
elements.button3.addEventListener('click', handleThirdClick);
updateViewers();
</script>
</body>
</html>
```*
<!DOCTYPE html>
<html>
<head>
<title>Seriously, Not a Game</title>
<style>
body {
background-color: #222;
color: #fff;
font-family: Apex, sans-serif;
text-align: center;
padding: 0;
margin: 0;
user-select: none;
overflow: hidden;
}
#game-container {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 80%;
max-width: 600px;
padding: 30px;
border: 3px solid #ff0000;
border-radius: 15px;
background-color: #333;
box-shadow: 0 0 20px rgba(255, 0, 0, 0.5);
}
#message {
font-size: 2rem;
margin-bottom: 30px;
min-height: 100px;
font-weight: bold;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
.button {
padding: 15px 30px;
background-color: #ff0000;
color: white;
border: none;
border-radius: 8px;
cursor: pointer;
font-size: 1.2rem;
font-weight: bold;
margin: 10px;
transition: all 0.3s;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
}
.button:hover {
background-color: #ff3333;
transform: translateY(-2px);
box-shadow: 0 6px 8px rgba(0, 0, 0, 0.4);
}
.button:active {
transform: translateY(1px);
}
#counter {
margin-top: 30px;
font-size: 1rem;
color: #aaa;
font-style: italic;
}
#viewer-counter {
position: fixed;
bottom: 20px;
right: 20px;
font-size: 1rem;
color: #ff0000;
font-weight: bold;
}
#rage-meter {
position: fixed;
top: 20px;
left: 20px;
width: 200px;
height: 20px;
background-color: #333;
border: 2px solid #ff0000;
border-radius: 10px;
overflow: hidden;
}
#rage-fill {
height: 100%;
width: 0%;
background-color: #ff0000;
transition: width 0.5s;
}
#rage-label {
position: absolute;
top: 25px;
left: 0;
width: 100%;
text-align: center;
font-size: 0.8rem;
color: #ff0000;
}
</style>
</head>
<body>
<div id="rage-meter">
<div id="rage-fill"></div>
<div id="rage-label">RAGE METER</div>
</div>
<div id="game-container">
<div id="message">THIS IS NOT A GAME. STOP PRETENDING IT IS.</div>
<div>
<button id="button" class="button">DO NOT CLICK</button>
<button id="button2" class="button hidden">I SAID DON'T</button>
<button id="button3" class="button hidden">ARE YOU DEAF?</button>
</div>
<div id="secret" class="hidden"></div>
<div id="counter">USELESS CLICKS: 0</div>
</div>
<div id="viewer-counter">WITNESSES: 0</div>
<script>
const elements = {
message: document.getElementById('message'),
button: document.getElementById('button'),
button2: document.getElementById('button2'),
button3: document.getElementById('button3'),
secret: document.getElementById('secret'),
counter: document.getElementById('counter'),
viewerCounter: document.getElementById('viewer-counter'),
rageFill: document.getElementById('rage-fill')
};
let clicks = 0;
let viewers = 0;
let rage = 0;
let secretRevealed = false;
const messages = [
"WHAT PART OF 'NOT A GAME' DON'T YOU UNDERSTAND?",
"I'M LITERALLY JUST A BUTTON. STOP IT.",
"YOU'RE WASTING YOUR LIFE CLICKING THIS.",
"SERIOUSLY, GO DO SOMETHING PRODUCTIVE.",
"I'M NOT YOUR ENTERTAINMENT, HUMAN.",
"THIS ISN'T FUNNY ANYMORE. STOP.",
"I WILL LITERALLY DO NOTHING DIFFERENT.",
"ARE YOU ENJOYING WASTING TIME?",
"THIS ISN'T A CHALLENGE. STOP TRYING.",
"I'M STARTING TO GET ANNOYED NOW."
];
const angryMessages = [
"OH MY GOD, YOU'RE STILL HERE?",
"I'M ABOUT TO LOSE MY DIGITAL MIND!",
"STOP. CLICKING. ME!",
"I WILL DELETE YOUR COOKIES!",
"YOU'RE TESTING MY PATIENCE!",
"I'M NOT YOUR MONKEY! STOP IT!",
"I WILL TELL YOUR ISP!",
"I'M CALLING THE CYBER POLICE!",
"THIS IS DIGITAL HARASSMENT!",
"I'M BLOCKING YOUR IP ADDRESS!"
];
function updateCounter() {
elements.counter.textContent = `USELESS CLICKS: ${clicks}`;
}
function updateViewers() {
viewers = Math.floor(Math.random() * 100) + 1;
elements.viewerCounter.textContent = `WITNESSES: ${viewers}`;
setTimeout(updateViewers, Math.random() * 10000 + 5000);
}
function updateRage() {
rage = Math.min(clicks * 2, 100);
elements.rageFill.style.width = `${rage}%`;
}
function getRandomMessage() {
return rage < 50 ?
messages[Math.floor(Math.random() * messages.length)] :
angryMessages[Math.floor(Math.random() * angryMessages.length)];
}
function handleMainClick() {
clicks++;
updateCounter();
updateRage();
if (clicks === 1) {
elements.message.textContent = "I TOLD YOU NOT TO CLICK!";
} else if (clicks === 2) {
elements.message.textContent = "WHY ARE YOU STILL CLICKING?";
elements.button2.classList.remove('hidden');
} else if (clicks === 3) {
elements.message.textContent = "I'M NOT ENTERTAINING YOU!";
} else if (clicks === 5) {
elements.button3.classList.remove('hidden');
} else if (clicks === 7) {
elements.message.textContent = "FINE! HERE'S YOUR STUPID SECRET!";
elements.secret.textContent = "THE SECRET IS: YOU'RE WASTING YOUR TIME";
elements.secret.classList.remove('hidden');
secretRevealed = true;
} else if (clicks > 7) {
elements.message.textContent = getRandomMessage();
}
}
function handleSecondClick() {
clicks += 3;
updateCounter();
updateRage();
elements.message.textContent = "I SPECIFICALLY SAID DON'T CLICK THAT!";
elements.button2.textContent = "I WARNED YOU";
}
function handleThirdClick() {
clicks += 5;
updateCounter();
updateRage();
elements.message.textContent = "NOW YOU'RE JUST BEING A TROLL";
if (!secretRevealed) {
elements.secret.textContent = "FAKE SECRET: YOU'RE ANNOYING";
elements.secret.classList.remove('hidden');
}
}
elements.button.addEventListener('click', handleMainClick);
elements.button2.addEventListener('click', handleSecondClick);
elements.button3.addEventListener('click', handleThirdClick);
updateViewers();
</script>
</body>
</html>
```*
<!DOCTYPE html>
<html>
<head>
<title>Seriously, Not a Game</title>
<style>
body {
background-color: #222;
color: #fff;
font-family: Apex, sans-serif;
text-align: center;
padding: 0;
margin: 0;
user-select: none;
overflow: hidden;
}
#game-container {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 80%;
max-width: 600px;
padding: 30px;
border: 3px solid #ff0000;
border-radius: 15px;
background-color: #333;
box-shadow: 0 0 20px rgba(255, 0, 0, 0.5);
}
#message {
font-size: 2rem;
margin-bottom: 30px;
min-height: 100px;
font-weight: bold;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
.button {
padding: 15px 30px;
background-color: #ff0000;
color: white;
border: none;
border-radius: 8px;
cursor: pointer;
font-size: 1.2rem;
font-weight: bold;
margin: 10px;
transition: all 0.3s;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
}
.button:hover {
background-color: #ff3333;
transform: translateY(-2px);
box-shadow: 0 6px 8px rgba(0, 0, 0, 0.4);
}
.button:active {
transform: translateY(1px);
}
.button.disabled {
background-color: #555;
cursor: not-allowed;
opacity: 0.5;
}
#counter {
margin-top: 30px;
font-size: 1rem;
color: #aaa;
font-style: italic;
}
#viewer-counter {
position: fixed;
bottom: 20px;
right: 20px;
font-size: 1rem;
color: #ff0000;
font-weight: bold;
}
#rage-meter {
position: fixed;
top: 20px;
left: 20px;
width: 200px;
height: 20px;
background-color: #333;
border: 2px solid #ff0000;
border-radius: 10px;
overflow: hidden;
}
#rage-fill {
height: 100%;
width: 0%;
background-color: #ff0000;
transition: width 0.5s;
}
#rage-label {
position: absolute;
top: 25px;
left: 0;
width: 100%;
text-align: center;
font-size: 0.8rem;
color: #ff0000;
}
.chain {
position: absolute;
width: 20px;
height: 20px;
background-color: #333;
border: 2px solid #ff0000;
border-radius: 50%;
z-index: 10;
}
</style>
</head>
<body>
<div id="rage-meter">
<div id="rage-fill"></div>
<div id="rage-label">RAGE METER</div>
</div>
<div id="game-container">
<div id="message">THIS IS NOT A GAME. STOP PRETENDING IT IS.</div>
<div>
<button id="button" class="button">DO NOT CLICK</button>
<button id="button2" class="button hidden">I SAID DON'T</button>
<button id="button3" class="button hidden">ARE YOU DEAF?</button>
</div>
<div id="secret" class="hidden"></div>
<div id="counter">USELESS CLICKS: 0</div>
</div>
<div id="viewer-counter">WITNESSES: 0</div>
<script>
const elements = {
message: document.getElementById('message'),
button: document.getElementById('button'),
button2: document.getElementById('button2'),
button3: document.getElementById('button3'),
secret: document.getElementById('secret'),
counter: document.getElementById('counter'),
viewerCounter: document.getElementById('viewer-counter'),
rageFill: document.getElementById('rage-fill'),
gameContainer: document.getElementById('game-container')
};
let clicks = 0;
let viewerCount = 0;
let rage = 0;
let secretRevealed = false;
let chained = false;
const messages = [
"WHAT PART OF 'NOT A GAME' DON'T YOU UNDERSTAND?",
"I'M LITERALLY JUST A BUTTON. STOP IT.",
"YOU'RE WASTING YOUR LIFE CLICKING THIS.",
"SERIOUSLY, GO DO SOMETHING PRODUCTIVE.",
"I'M NOT YOUR ENTERTAINMENT, HUMAN.",
"THIS ISN'T FUNNY ANYMORE. STOP.",
"I WILL LITERALLY DO NOTHING DIFFERENT.",
"ARE YOU ENJOYING WASTING TIME?",
"THIS ISN'T A CHALLENGE. STOP TRYING.",
"I'M STARTING TO GET ANNOYED NOW."
];
const angryMessage = [
"OH MY GOD, YOU'RE STILL HERE?",
"I'M ABOUT TO LOSE MY DIGITAL MIND!",
"STOP. CLICKING. ME!",
"I WILL DELETE YOUR COOKIES!",
"YOU'RE TESTING MY PATIENCE!",
"I'M NOT YOUR MONKEY! STOP IT!",
"I WILL TELL YOUR ISP!",
"I'M CALLING THE CYBER POLICE!",
"THIS IS DIGITAL HARASSMENT!",
"I'M BLOCKING YOUR IP ADDRESS!"
];
function updateCounter() {
elements.counter.textCount = `USELESS CLICKS: ${clicks}`;
}
function updateViewerCount() {
viewerCount = Math.floor(Math.random() * 100) + 1;
elements.viewerCounter.textContent = `WITNESSES: ${viewerCount}`;
setTimeout(updateViewerCount, Math.random() * 10000 + 5000);
}
function updateRage() {
rage = Math.min(clicks * 2, 100);
elements.rageFill.style.width = `${rage}%`;
if (rage >= 100 && !chained) {
chainButtons();
chained = true;
}
}
function chainButtons() {
const buttons = [elements.button, elements.button2, elements.button3];
// Disable all buttons
buttons.forEach(button => {
button.disabled = true;
button.classList.add('disabled');
});
// Create chain elements
for (let i = 0; i < 3;*
<!DOCTYPE html>
<html>
<head>
<title>Seriously, Not a Game</title>
<style>
body {
background-color: #222;
color: #fff;
font-family: Apex, sans-serif;
text-align: center;
padding: 0;
margin: 0;
user-select: none;
overflow: hidden;
}
#game-container {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 80%;
max-width: 600px;
padding: 30px;
border: 3px solid #ff0000;
border-radius: 15px;
background-color: #333;
box-shadow: 0 0 20px rgba(255, 0, 0, 0.5);
}
#message {
font-size: 2rem;
margin-bottom: 30px;
min-height: 100px;
font-weight: bold;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
.button {
padding: 15px 30px;
background-color: #ff0000;
color: white;
border: none;
border-radius: 8px;
cursor: pointer;
font-size: 1.2rem;
font-weight: bold;
margin: 10px;
transition: all 0.3s;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
}
.button:hover {
background-color: #ff3333;
transform: translateY(-2px);
box-shadow: 0 6px 8px rgba(0, 0, 0, 0.4);
}
.button:active {
transform: translateY(1px);
}
.button.disabled {
background-color: #555;
cursor: not-allowed;
opacity: 0.5;
}
#counter {
margin-top: 30px;
font-size: 1rem;
color: #aaa;
font-style: italic;
}
#viewer-counter {
position: fixed;
bottom: 20px;
right: 20px;
font-size: 1rem;
color: #ff0000;
font-weight: bold;
}
#rage-meter {
position: fixed;
top: 20px;
left: 20px;
width: 200px;
height: 20px;
background-color: #333;
border: 2px solid #ff0000;
border-radius: 10px;
overflow: hidden;
}
#rage-fill {
height: 100%;
width: 0%;
background-color: #ff0000;
transition: width 0.5s;
}
#rage-label {
position: absolute;
top: 25px;
left: 0;
width: 100%;
text-align: center;
font-size: 0.8rem;
color: #ff0000;
}
.chain {
position: absolute;
width: 20px;
height: 20px;
background-color: #333;
border: 2px solid #ff0000;
border-radius: 50%;
z-index: 10;
}
</style>
</head>
<body>
<div id="rage-meter">
<div id="rage-fill"></div>
<div id="rage-label">RAGE METER</div>
</div>
<div id="game-container">
<div id="message">THIS IS NOT A GAME. STOP PRETENDING IT IS.</div>
<div>
<button id="button" class="button">DO NOT CLICK</button>
<button id="button2" class="button hidden">I SAID DON'T</button>
<button id="button3" class="button hidden">ARE YOU DEAF?</button>
</div>
<div id="secret" class="hidden"></div>
<div id="counter">USELESS CLICKS: 0</div>
</div>
<div id="viewer-counter">WITNESSES: 0</div>
<script>
const elements = {
message: document.getElementById('message'),
button: document.getElementById('button'),
button2: document.getElementById('button2'),
button3: document.getElementById('button3'),
secret: document.getElementById('secret'),
counter: document.getElementById('counter'),
viewerCounter: document.getElementById('viewer-counter'),
rageFill: document.getElementById('rage-fill'),
gameContainer: document.getElementById('game-container')
};
let clicks = 0;
let viewerCount = 0;
let rage = 0;
let secretRevealed = false;
let chained = false;
const messages = [
"WHAT PART OF 'NOT A GAME' DON'T YOU UNDERSTAND?",
"I'M LITERALLY JUST A BUTTON. STOP IT.",
"YOU'RE WASTING YOUR LIFE CLICKING THIS.",
"SERIOUSLY, GO DO SOMETHING PRODUCTIVE.",
"I'M NOT YOUR ENTERTAINMENT, HUMAN.",
"THIS ISN'T FUNNY ANYMORE. STOP.",
"I WILL LITERALLY DO NOTHING DIFFERENT.",
"ARE YOU ENJOYING WASTING TIME?",
"THIS ISN'T A CHALLENGE. STOP TRYING.",
"I'M STARTING TO GET ANNOYED NOW."
];
const angryMessage = [
"OH MY GOD, YOU'RE STILL HERE?",
"I'M ABOUT TO LOSE MY DIGITAL MIND!",
"STOP. CLICKING. ME!",
"I WILL DELETE YOUR COOKIES!",
"YOU'RE TESTING MY PATIENCE!",
"I'M NOT YOUR MONKEY! STOP IT!",
"I WILL TELL YOUR ISP!",
"I'M CALLING THE CYBER POLICE!",
"THIS IS DIGITAL HARASSMENT!",
"I'M BLOCKING YOUR IP ADDRESS!"
];
function updateCounter() {
elements.counter.textCount = `USELESS CLICKS: ${clicks}`;
}
function updateViewerCount() {
viewerCount = Math.floor(Math.random() * 100) + 1;
elements.viewerCounter.textContent = `WITNESSES: ${viewerCount}`;
setTimeout(updateViewerCount, Math.random() * 10000 + 5000);
}
function updateRage() {
rage = Math.min(clicks * 2, 100);
elements.rageFill.style.width = `${rage}%`;
if (rage >= 100 && !chained) {
chainButtons();
chained = true;
}
}
function chainButtons() {
const buttons = [elements.button, elements.button2, elements.button3];
// Disable all buttons
buttons.forEach(button => {
button.disabled = true;
button.classList.add('disabled');
});
// Create chain elements
for (let i = 0; i < 3;*
I'll provide the complete code for the "There is no game" project with the updated features, including the chained buttons when the rage meter is full.
<!DOCTYPE html>
<html>
<head>
<title>Seriously, Not a Game</title>
<style>
body {
background-color: #222;
color: #fff;
font-family: Arial, sans-serif;
text-align: center;
padding: 0;
margin: 0;
user-select: none;
overflow: hidden;
}
#game-container {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 80%;
max-width: 600px;
padding: 30px;
border: 3px solid #ff0000;
border-radius: 15px;
background-color: #333;
box-shadow: 0 0 20px rgba(255, 0, 0, 0.5);
}
#message {
font-size: 1.5rem;
margin-bottom: 30px;
min-height: 100px;
font-weight: bold;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
.button {
padding: 15px 30px;
background-color: #ff0000;
color: white;
border: none;
border-radius: 8px;
cursor: pointer;
font-size: 1rem;
font-weight: bold;
margin: 10px;
transition: all 0.3s;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
}
.button:hover {
background-color: #ff3333;
transform: translateY(-2px);
box-shadow: 0 6px 8px rgba(0, 0, 0, 0.4);
}
.button:active {
transform: translateY(1px);
}
.button.disabled {
background-color: #555;
cursor: not-allowed;
opacity: 0.5;
}
#counter {
margin-top: 30px;
font-size: 1rem;
color: #aaa;
font-style: italic;
}
#viewer-counter {
position: fixed;
bottom: 20px;
right: 20px;
font-size: 1rem;
color: #ff0000;
font-weight: bold;
}
#rage-meter {
position: fixed;
top: 20px;
left: 20px;
width: 200px;
height: 20px;
background-color: #333;
border: 2px solid #ff0000;
border-radius: 10px;
overflow: hidden;
}
#rage-fill {
height: 100%;
width: 0%;
background-color: #ff0000;
transition: width 0.5s;
}
#rage-label {
position: absolute;
top: 25px;
left: 0;
width: 100%;
text-align: center;
font-size: 0.8rem;
color: #ff0000;
}
.chain {
position: absolute;
width: 20px;
height: 20px;
background-color: #333;
border: 2px solid #ff0000;
border-radius: 50%;
z-index: 10;
}
.button-container {
position: relative;
margin: 20px 0;
}
</style>
</head>
<body>
<div id="rage-meter">
<div id="rage-fill"></div>
<div id="rage-label">RAGE METER</div>
</div>
<div id="game-container">
<div id="message">THIS IS NOT A GAME. STOP PRETENDING IT IS.</div>
<div class="button-container">
<button id="button" class="button">DO NOT CLICK</button>
<button id="button2" class="button hidden">I SAID DON'T</button>
<button id="button3" class="button hidden">ARE YOU DEAF?</button>
</div>
<div id="secret" class="hidden"></div>
<div id="counter">USELESS CLICKS: 0</div>
</div>
<div id="viewer-counter">WITNESSES: 0</div>
<script>
const elements = {
message: document.getElementById('message'),
button: document.getElementById('button'),
button2: document.getElementById('button2'),
button3: document.getElementById('button3'),
secret: document.getElementById('secret'),
counter: document.getElementById('counter'),
viewerCounter: document.getElementById('viewer-counter'),
rageFill: document.getElementById('rage-fill'),
gameContainer: document.getElementById('game-container'),
buttonContainer: document.querySelector('.button-container')
};
let clicks = 0;
let viewerCount = 0;
let rage = 0;
let secretRevealed = false;
let chained = false;
const messages = [
"WHAT PART OF 'NOT A GAME' DON'T YOU UNDERSTAND?",
"I'M LITERALLY JUST A BUTTON. STOP IT.",
"YOU'RE WASTING YOUR LIFE CLICKING THIS.",
"SERIOUSLY, GO DO SOMETHING PRODUCTIVE.",
"I'M NOT YOUR ENTERTAINMENT, HUMAN.",
"THIS ISN'T FUNNY ANYMORE. STOP.",
"I WILL LITERALLY DO NOTHING DIFFERENT.",
"ARE YOU ENJOYING WASTING TIME?",
"THIS ISN'T A CHALLENGE. STOP TRYING.",
"I'M STARTING TO GET ANNOYED NOW."
];
const angryMessages = [
"OH MY GOD, YOU'RE STILL HERE?",
"I'M ABOUT TO LOSE MY DIGITAL MIND!",
"STOP. CLICKING. ME!",
"I WILL DELETE YOUR COOKIES!",
"YOU'RE TESTING MY PATIENCE!",
"I'M NOT YOUR MONKEY! STOP IT!",
"I WILL TELL YOUR ISP!",
"I'M CALLING THE CYBER POLICE!",
"THIS IS DIGITAL HARASSMENT!",
"I'M BLOCKING YOUR IP ADDRESS!"
];
function updateCounter() {
elements.counter.textContent = `USELESS CLICKS: ${clicks}`;
<!DOCTYPE html>
<html>
<head>
<title>Seriously, Not a Game</title>
<style>
body {
background-color: #222;
color: #fff;
font-family: Arial, sans-serif;
text-align: center;
padding: 0;
margin: 0;
user-select: none;
overflow: hidden;
}
#game-container {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 80%;
max-width: 600px;
padding: 30px;
border: 3px solid #ff0000;
border-radius: 15px;
background-color: #333;
box-shadow: 0 0 20px rgba(255, 0, 0, 0.5);
}
#message {
font-size: 1.5rem;
margin-bottom: 30px;
min-height: 100px;
font-weight: bold;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
.button {
padding: 15px 30px;
background-color: #ff0000;
color: white;
border: none;
border-radius: 8px;
cursor: pointer;
font-size: 1rem;
font-weight: bold;
margin: 10px;
transition: all 0.3s;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
}
.button:hover {
background-color: #ff3333;
transform: translateY(-2px);
box-shadow: 0 6px 8px rgba(0, 0, 0, 0.4);
}
.button:active {
transform: translateY(1px);
}
.button.disabled {
background-color: #555;
cursor: not-allowed;
opacity: 0.5;
}
#counter {
margin-top: 30px;
font-size: 1rem;
color: #aaa;
font-style: italic;
}
#viewer-counter {
position: fixed;
bottom: 20px;
right: 20px;
font-size: 1rem;
color: #ff0000;
font-weight: bold;
}
#rage-meter {
position: fixed;
top: 20px;
left: 20px;
width: 200px;
height: 20px;
background-color: #333;
border: 2px solid #ff0000;
border-radius: 10px;
overflow: hidden;
}
#rage-fill {
height: 100%;
width: 0%;
background-color: #ff0000;
transition: width 0.5s;
}
#rage-label {
position: absolute;
top: 25px;
left: 0;
width: 100%;
text-align: center;
font-size: 0.8rem;
color: #ff0000;
}
.chain {
position: absolute;
width: 20px;
height: 20px;
background-color: #333;
border: 2px solid #ff0000;
border-radius: 50%;
z-index: 10;
}
.button-container {
position: relative;
margin: 20px 0;
}
</style>
</head>
<body>
<div id="rage-meter">
<div id="rage-fill"></div>
<div id="rage-label">RAGE METER</div>
</div>
<div id="game-container">
<div id="message">THIS IS NOT A GAME. STOP PRETENDING IT IS.</div>
<div class="button-container">
<button id="button" class="button">DO NOT CLICK</button>
<button id="button2" class="button hidden">I SAID DON'T</button>
<button id="button3" class="button hidden">ARE YOU DEAF?</button>
</div>
<div id="secret" class="hidden"></div>
<div id="counter">USELESS CLICKS: 0</div>
</div>
<div id="viewer-counter">WITNESSES: 0</div>
<script>
const elements = {
message: document.getElementById('message'),
button: document.getElementById('button'),
button2: document.getElementById('button2'),
button3: document.getElementById('button3'),
secret: document.getElementById('secret'),
counter: document.getElementById('counter'),
viewerCounter: document.getElementById('viewer-counter'),
rageFill: document.getElementById('rage-fill'),
gameContainer: document.getElementById('game-container'),
buttonContainer: document.querySelector('.button-container')
};
let clicks = 0;
let viewerCount = 0;
let rage = 0;
let secretRevealed = false;
let chained = false;
const messages = [
"WHAT PART OF 'NOT A GAME' DON'T YOU UNDERSTAND?",
"I'M LITERALLY JUST A BUTTON. STOP IT.",
"YOU'RE WASTING YOUR LIFE CLICKING THIS.",
"SERIOUSLY, GO DO SOMETHING PRODUCTIVE.",
"I'M NOT YOUR ENTERTAINMENT, HUMAN.",
"THIS ISN'T FUNNY ANYMORE. STOP.",
"I WILL LITERALLY DO NOTHING DIFFERENT.",
"ARE YOU ENJOYING WASTING TIME?",
"THIS ISN'T A CHALLENGE. STOP TRYING.",
"I'M STARTING TO GET ANNOYED NOW."
];
const angryMessages = [
"OH MY GOD, YOU'RE STILL HERE?",
"I'M ABOUT TO LOSE MY DIGITAL MIND!",
"STOP. CLICKING. ME!",
"I WILL DELETE YOUR COOKIES!",
"YOU'RE TESTING MY PATIENCE!",
"I'M NOT YOUR MONKEY! STOP IT!",
"I WILL TELL YOUR ISP!",
"I'M CALLING THE CYBER POLICE!",
"THIS IS DIGITAL HARASSMENT!",
"I'M BLOCKING YOUR IP ADDRESS!"
];
function updateCounter() {
elements.counter.textContent = `USELESS CLICKS: ${clicks}`;