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build a clone of google earth globe similar as it is Edit Copy Below is a compl
build a clone of google earth globe similar as it is Edit Copy Below is a complete, production-grade blueprint for a “Google-Earth-class” 3-D globe that you can run in a browser today. It is split into three tiers: MVP – “I just want to spin a textured sphere in 5 minutes.” Realistic – global imagery, atmosphere, dynamic lighting, terrain, camera controls, UI polish. Enterprise – streaming 3-D tiles, photogrammetry, vector layers, offline cache, mobile/VR. All code is open-source (MIT/Apache) and runs on any desktop browser (Chrome/Edge/Safari/Firefox) plus iOS/Android/WebXR. No Google services are required; you can self-host every byte. ──────────────────────── MVP (≤ 200 lines) ──────────────────────── Goal: a textured Earth that you can rotate with the mouse. Folder structure Copy globe/ ├─ index.html ├─ earth.jpg (8 k×4 k Blue Marble day, ~10 MB) └─ app.js index.html HTML Preview Copy <!doctype html> <html lang="en"> <head> <meta charset="utf-8"/> <title>WebGL Globe</title> <style>html,body{margin:0;height:100%;overflow:hidden;}</style> </head> <body> <script async src="https://unpkg.com/three@0.161.0/build/three.min.js"></script> <script async src="app.js"></script> </body> </html> app.js JavaScript Copy import * as THREE from 'https://unpkg.com/three@0.161.0/build/three.module.js'; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(45, innerWidth/innerHeight, 0.1, 100); camera.position.set(0, 0, 2.5); const renderer = new THREE.WebGLRenderer({antialias:true}); renderer.setSize(innerWidth, innerHeight); renderer.setPixelRatio(devicePixelRatio); document.body.appendChild(renderer.domElement); // Sphere const tex = new THREE.TextureLoader().load('earth.jpg'); const earth = new THREE.Mesh( new THREE.SphereGeometry(1, 64, 64), new THREE.MeshBasicMaterial({map: tex}) ); scene.add(earth); // Controls let phi = 0, theta = 0; let drag = false, lastX = 0, lastY = 0; addEventListener('pointerdown', e => { drag=true; lastX=e.clientX; lastY=e.clientY; }); addEventListener('pointermove', e => { if (!drag) return; const dx = e.clientX - lastX; const dy = e.clientY - lastY; theta -= dx * 0.005; phi = Math.max(-Math.PI/2, Math.min(Math.PI/2, phi - dy * 0.005)); lastX = e.clientX; lastY = e.clientY; }); addEventListener('pointerup', () => drag=false); addEventListener('wheel', e => { camera.position.z += e.deltaY * 0.002; camera.position.z = Math.max(1.2, Math.min(10, camera.position.z)); }); function animate() { earth.rotation.y = theta; earth.rotation.x = phi; renderer.render(scene, camera); requestAnimationFrame(animate); } animate(); That’s it—open index.html and you have a draggable globe. ──────────────────────── 2. Realistic Globe (weekend project) ──────────────────────── Add the following layers to the MVP: 2.1 High-resolution imagery 512×512 tiles from any WMTS/X/Y/Z source (Mapbox, Esri, Sentinel, self-hosted). Cesium’s UrlTemplateImageryProvider or Three.js + QuadtreeTileProvider (see below). 2.2 Terrain Cesium World Terrain (quantized-mesh) or Mapzen Terrarium PNG tiles. Use CesiumJS (Cesium.WorldTerrain()) or implement CPU/GPU displacement in Three.js. 2.3 Lighting & atmosphere Real-time sun: DirectionalLight animated with Sun position from ephemeris. Atmosphere: a second sphere with fresnel shader (see three/examples/jsm/objects/Sky.js). Add HDR skybox and tone-mapping. 2.4 Camera controls Cesium’s ScreenSpaceCameraController or Three.js OrbitControls + inertia + zoom limits. Enable fly-to, look-at, and smooth transitions. 2.5 UI widgets Search box (geocode via Photon/Komoot, Nominatim, or Mapbox). Layer switcher (imagery, terrain, roads, 3-D buildings). Measure tool (great-circle distance, area). Attribution bar. Minimal code snippet with CesiumJS (entire app in 30 lines): HTML Preview Copy <link rel="stylesheet" href="https://cesium.com/downloads/cesiumjs/releases/1.115/Build/Cesium/Widgets/widgets.css" /> <script src="https://cesium.com/downloads/cesiumjs/releases/1.115/Build/Cesium/Cesium.js"></script> <div id="cesiumContainer" style="width:100%;height:100%;"></div> <script> Cesium.Ion.defaultAccessToken = 'YOUR_ION_TOKEN'; // or skip for pure OSS sources const viewer = new Cesium.Viewer('cesiumContainer', { terrain: Cesium.Terrain.fromWorldTerrain(), baseLayer: Cesium.ImageryLayer.fromProviderAsync( Cesium.TileMapServiceImageryProvider.fromUrl( 'https://tiles.arcgis.com/.../World_Imagery' // any WMTS ) ), geocoder: true, homeButton: true, sceneModePicker: true, navigationHelpButton: true, animation: true, timeline: true }); viewer.scene.globe.enableLighting = true; viewer.scene.globe.atmosphereBrightnessShift = 0.4; viewer.scene.globe.atmosphereHueShift = 0.0; viewer.scene.globe.atmosphereSaturationShift = -0.4; viewer.scene.globe.atmosphereLightIntensity = 5.0; </script> ──────────────────────── 3. Enterprise-grade (months) ──────────────────────── Feature parity with Google Earth Web: 3.1 3-D Tiles & Photogrammetry OGC 3-D Tiles spec → Cesium3DTileset. Host your own (Cesium ion on-prem, or MinIO + CloudFront). Draco + Meshopt compression to cut size by ~90 %. LOD & frustum culling handled automatically. 3.2 Vector data & KML/CZML GeoJSON, MVT, KML, CZML streaming. Clamp to terrain, extrude buildings, animate time-dynamic tracks. 3.3 Offline & Progressive Web App Service Worker caches imagery tiles and 3-D tiles. IndexedDB for >5 GB local cache. Works in Chrome/Edge offline, iOS Safari with caveats. 3.4 Mobile & VR WebXR module (navigator.xr) for VR headsets + hand tracking. Touch controls + gyroscope for mobile. Adaptive resolution (renderScale 0.5 → 1.0 based on FPS). 3.5 Performance tricks GPU clipmap for terrain (vertex texture fetch). Occlusion culling + horizon culling using ellipsoidal math. WebWorker + WebAssembly decoders for tiles. SpectorJS / Chrome DevTools to profile. 3.6 Security & compliance All assets served from your own domain. CORS + CSP headers. HTTPS required for WebXR & service worker. ──────────────────────── 4. Hosting & Tooling ──────────────────────── Tiles: generate with gdal2tiles.py, rio-tiler, quantized-mesh-cli, or Cesium ion. CDN: CloudFront / Cloudflare / Fastly. Backend: Node.js, Python (FastAPI), or Go tile server. CI: GitHub Actions → build, test, deploy to S3 + CloudFront on every push. ──────────────────────── 5. Roadmap in plain English ──────────────────────── Week 1 – MVP textured sphere. Week 2 – Add tiled imagery, basic terrain, orbit controls. Week 3 – Atmosphere, sun, search box, layer switcher. Month 2 – 3-D buildings, photogrammetry, mobile gestures. Month 3 – Offline cache, PWA, VR mode, production deployment. ──────────────────────── 6. One-liner to clone & run ──────────────────────── bash Copy git clone https://github.com/CesiumGS/cesium.git cd cesium && npm i && npm start # Navigate to http://localhost:8080 → full Google-Earth clone That’s everything you need to ship a Google Earth clone—from a 5-minute toy to a planet-scale 3-D globe rivaling the real thing.

I'll help you create a Google Earth-like globe starting with the MVP version using Three.js. Here's the complete implementation:

Updated files
v1
do it and show me preview

I'll create the MVP version of the Google Earth-like globe for you. Here's the complete implementation that you can preview immediately:

The preview should now show a rotatable Earth globe with NASA's Blue Marble texture. You can:

  • Drag to rotate the globe
  • Scroll to zoom in/out
  • The globe will maintain its rotation when you release it
Updated files
v2