Okay, let's start building the foundation for "Cyber Heist: Neon Override" using p5.js. We'll begin with the basic HTML structure, CSS styling, and a p5.js sketch for the player character and a simple grid background.
This sets up the basic environment. You should see a neon grid and a cyan square representing the player, controllable with arrow keys or WASD.
Okay, let's add aiming visuals, projectiles, and basic enemies.
We'll modify the Player
class to include aiming, create Projectile
and Enemy
classes, and update the main sketch logic.
Now you should see: