JIT
Chaotic Animated Emoji Battle Arena
Create a chaotic, animated battle arena where randomly chosen emoji fight each other for emotional dominance. Each emoji gets a mood-based name like “Angry Avenger 😡” or “Sneaky Sadness 😢”. Rules: On start, spawn 4 random emoji characters on a grid-style arena. Each emoji moves randomly and “attacks” nearby emojis with dramatic CSS effects (like bouncing, spinning, shaking). When one emoji defeats another (random chance), display a quick animation and a cheesy text like: “😎 Cool Guy wins again!” Last emoji standing is declared the Mood Champion, with a crown 👑. Add a “Fight Again” button to re-randomize all characters and moods. Return a centered 800x800 HTML/CSS/JS project with a dark battle background, animated text effects, and dramatic emoji motion. No canvas, no SVG — just pure DOM manipulation and CSS animation. Let the most dramatic emoji win.

Okay, let's create this chaotic emoji battle arena!

This sets up the HTML structure, CSS for styling and animations, and JavaScript for the game logic including random movement, attack checks, defeat animations, and declaring a winner. Click the "Fight Again!" button to restart the battle with new emojis.

Updated files
v1
add click to add random more emojis

Okay, I'll add the functionality to spawn a new random emoji character when you click on the arena floor.

Now you can click anywhere on the dark grey arena background during the fight to add another random emoji challenger at that spot!

Updated files
v2
Yeach cool Add sound effects using native browser APIs

Okay, let's add some basic sound effects using the Web Audio API. This will generate simple tones directly in the browser without needing external sound files.

Now, you should hear simple synthesized sounds when:

  • An emoji spawns (either at the start or when clicked).
  • An emoji initiates an attack.
  • An emoji is defeated.
  • A champion is declared.

Note: Browsers often require a user interaction (like a click) before allowing audio playback. The sounds should start working after you click the arena to add an emoji or click the "Fight Again!" button.

Updated files
v3
Add more different CSS effects

Okay, let's add more visual flair to the attacks with additional CSS animations.

We'll add pulse, wobble, and zoom-attack effects.

I've added the new CSS keyframes (pulse, wobble, zoom-attack) and updated the existing bounce and spin to be slightly different for attacks (bounce-attack, spin-attack). The attackAnimations array in script.js now includes these new class names, so they will be randomly chosen during attacks. I also slightly increased the duration before showing the attack result in handleAttack to better accommodate the animations.

Updated files
v4