Okay, let's create this chaotic emoji battle arena!
This sets up the HTML structure, CSS for styling and animations, and JavaScript for the game logic including random movement, attack checks, defeat animations, and declaring a winner. Click the "Fight Again!" button to restart the battle with new emojis.
Okay, I'll add the functionality to spawn a new random emoji character when you click on the arena floor.
Now you can click anywhere on the dark grey arena background during the fight to add another random emoji challenger at that spot!
Okay, let's add some basic sound effects using the Web Audio API. This will generate simple tones directly in the browser without needing external sound files.
Now, you should hear simple synthesized sounds when:
Note: Browsers often require a user interaction (like a click) before allowing audio playback. The sounds should start working after you click the arena to add an emoji or click the "Fight Again!" button.
Okay, let's add more visual flair to the attacks with additional CSS animations.
We'll add pulse
, wobble
, and zoom-attack
effects.
I've added the new CSS keyframes (pulse
, wobble
, zoom-attack
) and updated the existing bounce
and spin
to be slightly different for attacks (bounce-attack
, spin-attack
). The attackAnimations
array in script.js
now includes these new class names, so they will be randomly chosen during attacks. I also slightly increased the duration before showing the attack result in handleAttack
to better accommodate the animations.