We can set up a basic 3D environment using Three.js to create a foundation for a Minecraft-like game. This will include setting up a scene, camera, renderer, adding some basic blocks, implementing first-person controls, and adding simple block interaction via raycasting.
This setup provides a basic interactive 3D world with movement and block breaking. Further features like procedural terrain generation, chunking for optimization, inventory, survival mechanics, mobs, and a blocky sun would require significant additional development. The current block rendering is simple and not optimized for large worlds; a real Minecraft-like game uses chunking and mesh optimization (like face culling) to handle vast worlds efficiently.