JIT
Enhancing player effects with cartoon-style flinging in Roblox
this code. local Players = game:GetService("Players") local player = Players:FindFirstChild("AlphonsoGames") if not player then return end local function flingAndExplodeOnTouch(player) local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end local hrp = character.HumanoidRootPart local humanoid = character:FindFirstChildWhichIsA("Humanoid") if not humanoid then return end -- Fling the character humanoid.PlatformStand = true hrp.Velocity = Vector3.new(math.random(-700, 700), math.random(400, 800), math.random(-700, 700)) local angles = Vector3.new( math.rad(math.random(-175, 175)), math.rad(math.random(-175, 175)), math.rad(math.random(-175, 175)) ) hrp.CFrame = hrp.CFrame * CFrame.Angles(angles.X, angles.Y, angles.Z) -- External Emitter (Hiteffect) local externalBox = Instance.new("Part") externalBox.Size = Vector3.new(1, 1, 1) externalBox.Anchored = true externalBox.CanCollide = false externalBox.CanTouch = false externalBox.Transparency = 1 externalBox.Position = hrp.Position externalBox.CFrame = hrp.CFrame externalBox.Parent = workspace local externalEmitter = Instance.new("ParticleEmitter") externalEmitter.Name = "Hiteffect" externalEmitter.LightInfluence = 1 externalEmitter.Lifetime = NumberRange.new(0.35, 0.45) externalEmitter.Transparency = NumberSequence.new(0.25, 1) externalEmitter.LightEmission = 0.5 externalEmitter.Speed = NumberRange.new(0, 0) externalEmitter.Size = NumberSequence.new(1, 250) externalEmitter.ZOffset = 10 externalEmitter.VelocityInheritance = 1 externalEmitter.Rate = 5 externalEmitter.Texture = "rbxassetid://16910627138" externalEmitter.Parent = externalBox externalEmitter.Enabled = false task.wait(0.01) externalEmitter:Emit(10) -- Create external sound local externalSound = Instance.new("Sound") externalSound.SoundId = "rbxassetid://7823511893" -- Replace with actual sound ID externalSound.Volume = 2.5 externalSound.Pitch = 0.75 externalSound.MinDistance = 80 externalSound.MaxDistance = 750 externalSound.Parent = externalBox local aee=Instance.new"DistortionSoundEffect" aee.Level=0.35 aee.Parent = externalSound externalSound:Play() local externalSound2 = Instance.new("Sound") externalSound2.SoundId = "rbxassetid://3509774080" -- Replace with actual sound ID externalSound2.Volume = 2.5 externalSound2.MinDistance = 80 externalSound2.MaxDistance = 750 externalSound2.Parent = externalBox externalSound2:Play() local externalSound3 = Instance.new("Sound") externalSound3.SoundId = "rbxassetid://9067317387" -- Replace with actual sound ID externalSound3.Volume = 2.5 externalSound3.MinDistance = 80 externalSound3.MaxDistance = 750 externalSound3.Parent = externalBox externalSound3:Play() -- Clean up external sound after it finishes externalSound.Ended:Connect(function() externalSound:Destroy() end) externalSound2.Ended:Connect(function() externalSound2:Destroy() end) externalSound3.Ended:Connect(function() externalSound3:Destroy() end) game:GetService("Debris"):AddItem(externalBox, 10) -- Attached Emitter ("A'S") local attachedEmitter = Instance.new("ParticleEmitter") attachedEmitter.Name = "A'S" attachedEmitter.LightInfluence = 1 attachedEmitter.Lifetime = NumberRange.new(3, 3) attachedEmitter.Speed = NumberRange.new(0, 0) attachedEmitter.Size = NumberSequence.new(6) attachedEmitter.Acceleration = Vector3.new(0, -1, 0) attachedEmitter.ZOffset = 4 attachedEmitter.Rate = 20 attachedEmitter.Texture = "http://www.roblox.com/asset/?id=12255939830" attachedEmitter.Parent = hrp attachedEmitter.Enabled = true -- Create attached sound local attachedSound = Instance.new("Sound") attachedSound.SoundId = "rbxassetid://102580719224706" -- Replace with actual sound ID attachedSound.Volume = 3 attachedSound.Pitch = 0.85 attachedSound.MinDistance = 750 attachedSound.MaxDistance = 2500 attachedSound.Parent = hrp local aes=Instance.new"ReverbSoundEffect" aes.Density=0.5 aes.WetLevel=-2 aes.DryLevel=0 aes.Diffusion=1 aes.DecayTime=1 aes.Parent = attachedSound attachedSound:Play() -- Clean up attached sound after it finishes attachedSound.Ended:Connect(function() attachedSound:Destroy() end) task.delay(0.1, function() local function onTouched(hit) if hit:IsDescendantOf(character) then return end if humanoid and humanoid.Health > 0 then if attachedEmitter then attachedEmitter:Destroy() end -- Explosion and Explosion Sound local explosion = Instance.new("Explosion") explosion.Position = hrp.Position explosion.BlastRadius = 5 explosion.BlastPressure = 500000 explosion.Parent = workspace -- Explosion sound from a separate part local explosionPart = Instance.new("Part") explosionPart.Size = Vector3.new(1, 1, 1) explosionPart.Position = hrp.Position explosionPart.Anchored = true explosionPart.CanCollide = false explosionPart.Transparency = 1 explosionPart.Parent = workspace local explosionSound = Instance.new("Sound") explosionSound.SoundId = "rbxassetid://4816981278" -- Replace with actual explosion sound ID explosionSound.Volume = 0.5 explosionSound.MinDistance = 125 explosionSound.MaxDistance = 5000 explosionSound.Parent = explosionPart explosionSound:Play() -- Clean up explosion sound after it finishes explosionSound.Ended:Connect(function() explosionSound:Destroy() explosionPart:Destroy() end) if attachedSound then attachedSound:Destroy() end humanoid.Health = 0 end end for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Touched:Connect(onTouched) end end end) end -- Tool setup local tool = Instance.new("Tool") tool.Name = "Anton-style fling" tool.RequiresHandle = false if player:FindFirstChild("Backpack") then tool.Parent = player.Backpack end tool.Activated:Connect(function() flingAndExplodeOnTouch(player) if tool then tool:Destroy() end end) make it that the player has more effects. (like a very long trail) make it look like the player got flung in a cartoon way with cartoony effects.
Updated files
v1