JIT
WinForms WeAreDevs API integration
using System; using System.Drawing; using System.Runtime.InteropServices; using System.Windows.Forms; namespace WeAreDevsWinForms { public partial class Form1 : Form { [DllImport("kernel32.dll")] static extern bool AllocConsole(); [DllImport("wearedevs_exploit_api.dll", CallingConvention = CallingConvention.Cdecl)] public static extern byte initialize(); [DllImport("wearedevs_exploit_api.dll", CallingConvention = CallingConvention.Cdecl)] [return: MarshalAs(UnmanagedType.I1)] public static extern bool isAttached(); [DllImport("wearedevs_exploit_api.dll", CallingConvention = CallingConvention.Cdecl)] public static extern void execute([MarshalAs(UnmanagedType.LPStr)] string script); private System.Windows.Forms.Timer timerAttachChecker; private Button btnExecute; private TextBox txtScript; private Label labelStatus; public Form1() { InitializeComponent(); AllocConsole(); try { var initResult = initialize(); Console.WriteLine($"WeAreDevs API initialized with status code: {initResult}"); } catch (Exception ex) { MessageBox.Show($"Failed to initialize WeAreDevs API: {ex.Message}", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } timerAttachChecker.Start(); } private void InitializeComponent() { btnExecute = new Button(); txtScript = new TextBox(); labelStatus = new Label(); timerAttachChecker = new System.Windows.Forms.Timer(); btnExecute.Location = new Point(12, 220); btnExecute.Size = new Size(260, 30); btnExecute.Text = "Execute Script"; btnExecute.Click += BtnExecute_Click; txtScript.Location = new Point(12, 12); txtScript.Size = new Size(260, 200); txtScript.Multiline = true; txtScript.ScrollBars = ScrollBars.Vertical; labelStatus.Location = new Point(12, 260); labelStatus.AutoSize = true; labelStatus.Text = "Status: Not attached"; labelStatus.ForeColor = Color.Red; timerAttachChecker.Interval = 1000; timerAttachChecker.Tick += TimerAttachChecker_Tick; ClientSize = new Size(284, 290); Controls.Add(btnExecute); Controls.Add(txtScript); Controls.Add(labelStatus); Text = "WeAreDevs API"; } private void BtnExecute_Click(object? sender, EventArgs e) { try { execute(txtScript.Text); Console.WriteLine("Script executed."); } catch (Exception ex) { MessageBox.Show($"Failed to execute script: {ex.Message}", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } } private void TimerAttachChecker_Tick(object? sender, EventArgs e) { try { bool attached = isAttached(); if (attached) { labelStatus.Text = "Status: Attached"; labelStatus.ForeColor = Color.Green; } else { labelStatus.Text = "Status: Not attached"; labelStatus.ForeColor = Color.Red; } } catch (Exception ex) { labelStatus.Text = "Status: Error"; labelStatus.ForeColor = Color.OrangeRed; Console.WriteLine($"Error checking attachment: {ex.Message}"); } } } }

This appears to be a C# Windows Forms application that interfaces with the WeAreDevs exploit API. The code shows a form with a textbox for scripts, an execute button, and status label that checks if the exploit is attached to a game.

The application:

  • Initializes a console window using AllocConsole()
  • Calls initialize() from the wearedevs_exploit_api.dll
  • Has a timer that periodically checks if the exploit is attached using isAttached()
  • Allows executing scripts with the execute() function

The UI includes:

  • A multiline textbox for script input
  • An execute button to run scripts
  • A status label showing attachment status with color coding (green=attached, red=not attached, orange=error)
can you rewrite it

Hello! I can see you have a C# Windows Forms application that interfaces with the WeAreDevs exploit API. What would you like me to help you with regarding this code?

I'll rewrite the WeAreDevs Windows Forms application with improved structure and error handling.

Write file
Rewrote WeAreDevs API application with improved structure
v1