JIT
improving aim lock script for roblox with new features
-- Aim Lock Script for Roblox (LocalScript) -- Press X to toggle aim lock onto the player under your mouse. -- When locked, the camera smoothly aims at the part under the mouse (falls back to HumanoidRootPart). -- Place this LocalScript in StarterPlayerScripts. local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera -- Settings local AimLockKey = Enum.KeyCode.X -- changed to X local AimSensitivity = 0.12 -- how fast the camera moves toward the target each frame (0..1) -- 0.0 = no movement, 1.0 = snap instantly. Tweak to taste. local aimLockEnabled = false local targetPlayer = nil local lockedPart = nil -- the specific part under mouse when locking (may be head/torso/limb) local mouse = LocalPlayer:GetMouse() -- Helper: get the HumanoidRootPart of a character local function getMiddlePart(character) if not character then return nil end return character:FindFirstChild("HumanoidRootPart") end -- Helper: find player from a BasePart (by locating the ancestor Model and checking Players) local function getPlayerFromPart(part) if not part or not part:IsA("BasePart") then return nil end local model = part:FindFirstAncestorOfClass("Model") if not model then return nil end return Players:GetPlayerFromCharacter(model) end -- Get the player currently under the mouse (if any) local function getPlayerUnderMouse() local targetPart = mouse.Target if not targetPart then return nil, nil end local player = getPlayerFromPart(targetPart) return player, targetPart end -- Attempt to lock onto the player under the mouse right now local function lockOntoMouseTarget() local player, part = getPlayerUnderMouse() if player and player.Character then targetPlayer = player lockedPart = part aimLockEnabled = true print("Aim Lock Enabled -> Locked to player:", player.Name) else -- No player under mouse at this moment targetPlayer = nil lockedPart = nil aimLockEnabled = false print("No player under mouse to lock onto.") end end -- Clear lock local function clearLock() aimLockEnabled = false targetPlayer = nil lockedPart = nil print("Aim Lock Disabled") end -- Toggle lock when X is pressed UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if gameProcessedEvent then return end if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == AimLockKey then if aimLockEnabled then clearLock() else lockOntoMouseTarget() end end end) -- Main loop: smoothly aim camera at the locked target (updates every frame) RunService.RenderStepped:Connect(function() if not aimLockEnabled or not targetPlayer then return end -- Ensure the player and character still exist if not targetPlayer.Parent or not targetPlayer.Character then clearLock() return end -- Prefer the originally locked part (so if mouse was over head, we keep aiming head). -- If that part is gone, fallback to HumanoidRootPart. local aimPart = nil if lockedPart and lockedPart:IsDescendantOf(targetPlayer.Character) then aimPart = lockedPart else aimPart = getMiddlePart(targetPlayer.Character) end if not aimPart then clearLock() return end -- Compute desired camera CFrame looking at the aim position local aimPosition = aimPart.Position local camPos = Camera.CFrame.Position local desiredCFrame = CFrame.new(camPos, aimPosition) -- Smoothly interpolate camera CFrame towards desired look-at local t = math.clamp(AimSensitivity, 0, 1) Camera.CFrame = Camera.CFrame:Lerp(desiredCFrame, t) end) -- Optional: allow retargeting while aim lock is enabled by pressing X again to re-lock to current mouse target. -- The current implementation toggles on/off with X; if you want immediate re-locking while enabled, you can -- modify the InputBegan handler to call lockOntoMouseTarget() unconditionally. make this script better by toggling the activation button "X" Instead of double tapping and increase the max distance by 3000 studs and make it be abble to be usable through walls aswell
Updated files
v1