I'll help you create a simplified Geometry Dash-style game using WebGL (Three.js) since OpenGL, C/C++, and Cocos2d-X can't run directly in the browser environment. Here's a single HTML file implementation:
This implementation includes:
The game runs entirely in the browser using Three.js (WebGL). While it's simplified compared to the full Geometry Dash, it captures the core gameplay mechanics.
I'll modify the code to make the player jump when clicked/touched. Here's the updated version:
Key changes made:
jump()
function that handles the jumping logicNow the player will jump when you:
Here's the enhanced version with a level editor and user-generated levels support:
Key features added:
Level Editor Mode:
Level Selection:
Improved UI:
Data Persistence:
Gameplay Enhancements:
The game now supports:
Controls:
I'll fix the game over screen visibility issue. Here's the corrected version:
Key fixes made:
gameStarted = false
in checkCollision()
when game over occursanimate()
to ensure it only runs when game is startedgameStarted = true
in restartGame()
to properly restart the gameThese changes will: