Okay, let's add the ability to load user-provided models and select from a few example models. We'll use the GLTF format (.gltf, .glb) as it's widely supported.
The cube color changer will now be disabled when an external model is loaded, as models often have complex materials. The background changer will remain active.
Okay, let's add more basic shapes and the fun animation commands.
We'll modify the dropdown to include Sphere, Torus, and Cone. We'll add buttons for "Bounce", "Spin Faster", and "Toggle Rainbow". The rainbow effect and color picker will only work on the basic shapes (Cube, Sphere, Torus, Cone), not the loaded GLTF models.
Okay, let's integrate these ideas. We'll add:
The random shapes will use the existing basic geometries (Cube, Sphere, Torus, Cone) and will support the color/animation effects.
Okay, let's move the Scripting Pad and Console to a separate panel on the right and add more visual effects: Wireframe mode, Opacity control, and Emissive color/intensity.
These new effects will primarily apply to the basic shapes using the defaultMaterial
.
1. HTML Changes (index.html
)
#right-panel
div.#editor
panel.2. CSS Changes (style.css
)
#right-panel
(positioning, size, appearance).3. JavaScript Changes (main.js
)
defaultMaterial
properties based on these controls.updateUIForModelType
to enable/disable effects for basic shapes only.updateCodeSnippet
to include the new effects.logToConsole
targets the element in the right panel.Here are the updated files: