<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Solar System Animation</title>
<style>
body { margin: 0; overflow: hidden; }
canvas { display: block; }
</style>
</head>
<body>
<canvas id="solarSystemCanvas"></canvas>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('solarSystemCanvas') });
renderer.setSize(window.innerWidth, window.innerHeight);
const sunGeometry = new THREE.SphereGeometry(1, 32, 32);
const sunMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00 });
const sun = new THREE.Mesh(sunGeometry, sunMaterial);
scene.add(sun);
const planets = [];
const planetData = [
{ size: 0.2, distance: 2, color: 0xaaaaaa, speed: 0.01 }, // Mercury
{ size: 0.3, distance: 3, color: 0xffcc00, speed: 0.008 }, // Venus
{ size: 0.4, distance: 4, color: 0x0000ff, speed: 0.006 }, // Earth
{ size: 0.3, distance: 5, color: 0xff0000, speed: 0.005 }, // Mars
{ size: 0.6, distance: 6, color: 0xffa500, speed: 0.004 }, // Jupiter
{ size: 0.5, distance: 7, color: 0x8b4513, speed: 0.003 }, // Saturn
{ size: 0.4, distance: 8, color: 0x00ff00, speed: 0.002 }, // Uranus
{ size: 0.4, distance: 9, color: 0x0000ff, speed: 0.001 }, // Neptune
{ size: 0.1, distance: 10, color: 0xffffff, speed: 0.0005 } // Pluto
];
planetData.forEach(data => {
const geometry = new THREE.SphereGeometry(data.size, 32, 32);
const material = new THREE.MeshBasicMaterial({ color: data.color });
const planet = new THREE.Mesh(geometry, material);
planets.push({ mesh: planet, distance: data.distance, speed: data.speed, angle: 0 });
scene.add(planet);
});
camera.position.z = 15;
function animate() {
requestAnimationFrame(animate);
planets.forEach(planet => {
planet.angle += planet.speed;
planet.mesh.position.x = planet.distance * Math.cos(planet.angle);
planet.mesh.position.z = planet.distance * Math.sin(planet.angle);
});
renderer.render(scene, camera);
}
window.addEventListener('mousemove', (event) => {
const x = (event.clientX / window.innerWidth) * 2 - 1;
const y = -(event.clientY / window.innerHeight) * 2 + 1;
camera.position.x = x * 20;
camera.position.y = y * 20;
camera.lookAt(0, 0, 0);
});
animate();
</script>
</body>
</html>