JIT
create a 3d solar system animation using three.js
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>3D Solar System Animation</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> <canvas id="solarSystemCanvas"></canvas> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('solarSystemCanvas') }); renderer.setSize(window.innerWidth, window.innerHeight); const sunGeometry = new THREE.SphereGeometry(1, 32, 32); const sunMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00 }); const sun = new THREE.Mesh(sunGeometry, sunMaterial); scene.add(sun); const planets = []; const planetData = [ { size: 0.2, distance: 2, color: 0xaaaaaa, speed: 0.01 }, // Mercury { size: 0.3, distance: 3, color: 0xffcc00, speed: 0.008 }, // Venus { size: 0.4, distance: 4, color: 0x0000ff, speed: 0.006 }, // Earth { size: 0.3, distance: 5, color: 0xff0000, speed: 0.005 }, // Mars { size: 0.6, distance: 6, color: 0xffa500, speed: 0.004 }, // Jupiter { size: 0.5, distance: 7, color: 0x8b4513, speed: 0.003 }, // Saturn { size: 0.4, distance: 8, color: 0x00ff00, speed: 0.002 }, // Uranus { size: 0.4, distance: 9, color: 0x0000ff, speed: 0.001 }, // Neptune { size: 0.1, distance: 10, color: 0xffffff, speed: 0.0005 } // Pluto ]; planetData.forEach(data => { const geometry = new THREE.SphereGeometry(data.size, 32, 32); const material = new THREE.MeshBasicMaterial({ color: data.color }); const planet = new THREE.Mesh(geometry, material); planets.push({ mesh: planet, distance: data.distance, speed: data.speed, angle: 0 }); scene.add(planet); }); camera.position.z = 15; function animate() { requestAnimationFrame(animate); planets.forEach(planet => { planet.angle += planet.speed; planet.mesh.position.x = planet.distance * Math.cos(planet.angle); planet.mesh.position.z = planet.distance * Math.sin(planet.angle); }); renderer.render(scene, camera); } window.addEventListener('mousemove', (event) => { const x = (event.clientX / window.innerWidth) * 2 - 1; const y = -(event.clientY / window.innerHeight) * 2 + 1; camera.position.x = x * 20; camera.position.y = y * 20; camera.lookAt(0, 0, 0); }); animate(); </script> </body> </html>

I'll help you organize this 3D Solar System animation into a more modular structure. Here's the improved version:

Updated files
v1