JIT
"local module = {} local PlayerTable = _G.PlayerTable local Players = game:Ge
"local module = {} local PlayerTable = _G.PlayerTable local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character local Humanoid = Character:WaitForChild("Humanoid") local Root = Character:WaitForChild("HumanoidRootPart") local Status_Folder = Character:WaitForChild("Status") local Info = Character:WaitForChild("Info") local CharacterEvent = Character[".Manager_Script"].CharacterEvent local ADVANCED_MOVEMENT = script.Parent local UserInputService = game:GetService("UserInputService") local rotations = { ["w"] = 0, ["a"] = 90, ["s"] = 180, ["d"] = -90, } return function(key) if Status_Folder:FindFirstChild("Ragdolled") and not Status_Folder:FindFirstChild("Knocked") then CharacterEvent:FireServer("RagdollCancel") return end if _G.DashCheck() then return end if PlayerTable["Game Variables"].DashCD then return end if PlayerTable["Game Variables"].Dashes <= 0 then return end if not PlayerTable["Game Variables"].CanDash then return end for i,v in pairs(Root:GetChildren()) do if v:IsA("BodyVelocity") then v:Destroy() end end PlayerTable["Game Variables"].DashCD = true --[[spawn(function() repeat wait() until Humanoid.FloorMaterial ~= Enum.Material.Air or Humanoid:GetState() ~= (Enum.HumanoidStateType.Freefall or Enum.HumanoidStateType.Jumping) or Character:FindFirstChild("Torso"):FindFirstChild("BodyPosition") PlayerTable["Game Variables"].CanDash = true end)]] local airdash = false if Humanoid:GetState() == (Enum.HumanoidStateType.Freefall or Enum.HumanoidStateType.Jumping) and key == "w" and UserInputService:IsKeyDown(Enum.KeyCode.Q) and not Character:FindFirstChild("Torso"):FindFirstChild("BodyPosition") then airdash = true end local WindStep = false task.spawn(function() if table.find(game.ReplicatedStorage.RS_Package.Remotes.GetStat:InvokeServer("Talents"), "Wind Step") then WindStep = true end end) if airdash then PlayerTable["Game Variables"].Dashes = 0 else PlayerTable["Game Variables"].Dashes -= 1 end PlayerTable["Game Variables"].DCount += 1 if PlayerTable["Game Variables"].DCount > 2 then PlayerTable["Game Variables"].DCount = 1 end --PlayerTable["Game Variables"].CanDash = false PlayerTable["Game Variables"].LAST_DASH = tick() task.delay(2.5, function() if PlayerTable["Game Variables"].Dashes > 0 then if 2.5 <= tick() - PlayerTable["Game Variables"].LAST_DASH then PlayerTable["Game Variables"].Dashes = 3 -- PlayerTable["Game Variables"].DCount = 0 end end end) local dashing = true PlayerTable["Game Variables"].Dashing = true local cf local check if airdash then local Mouse = LocalPlayer:GetMouse() PlayerTable.Animations.AirDash:Play() PlayerTable.Animations.AirDash:AdjustSpeed(1.85) Root["AirDashSpin"]:Play() local vel = Instance.new("BodyVelocity") vel.MaxForce = Vector3.new(100000,100000,100000) vel.Parent = Root vel.Velocity = Mouse.Origin.LookVector * 2 spawn(_G.TrailEnabler) local Conn: RBXScriptConnection? Conn = PlayerTable.Animations.AirDash.KeyframeReached:Connect(function(kf) if kf == "Dash" then spawn(_G.TrailEnabler) PlayerTable.Animations.AirDash:AdjustSpeed(1) CharacterEvent:FireServer("Dash",{type = 'AirDash'}) vel.Velocity = Mouse.Origin.LookVector * 60 game.Debris:AddItem(vel,.35) --.45 Conn:Disconnect() Conn = nil end end) PlayerTable.Animations.AirDash.Stopped:Wait() if vel then vel:Destroy() end PlayerTable["Game Variables"].Dashing = false task.wait(.33) PlayerTable["Game Variables"].DashCD = false else local bvel = Instance.new("BodyVelocity") bvel.Name = "Dash" if not Status_Folder:FindFirstChild("TutorialFreeze") then bvel.Parent = Root end bvel.MaxForce = Vector3.new(100000,0,100000) local e local dashtime = 0.29 spawn(function() wait(dashtime) dashing = false PlayerTable["Game Variables"].Dashing = false bvel:Destroy() check:Disconnect() e:Disconnect() wait(0.08) PlayerTable["Game Variables"].DashCD = false end) e = Root.ChildAdded:connect(function(c) if c:IsA("BodyVelocity") then bvel:Destroy() dashing = false PlayerTable["Game Variables"].Dashing = false check:Disconnect() wait(0.08) PlayerTable["Game Variables"].DashCD = false end end) if PlayerTable["Game Variables"].Dashes > 0 then CharacterEvent:FireServer("Dash", {type = "Reg", frame = true, dir = key}) else CharacterEvent:FireServer("Dash", {type = "Reg"}) end local anim if key == "w" then anim = PlayerTable.Animations["DashForward"..1] anim:Play() if PlayerTable["Game Variables"].DCount == 1 then anim:AdjustSpeed(0.8) end elseif key == "s" then anim = PlayerTable.Animations["DashBack"..1] anim:Play() elseif key == "a" then anim = PlayerTable.Animations["DashLeft"..PlayerTable["Game Variables"].DCount] anim:Play() elseif key == "d" then anim = PlayerTable.Animations["DashRight"..PlayerTable["Game Variables"].DCount] anim:Play() end local Base = 40 if WindStep then Base = Base + Base * 0.2 end local stepp = Base --[[37]] - (-PlayerTable["Game Variables"].Dashes * 8) local currentCamera = workspace.CurrentCamera local angle = CFrame.Angles(0, math.rad(rotations[key]), 0) local dashtick = tick() local doubledash = false check = game["Run Service"].RenderStepped:connect(function() if _G.DashCheck() or dashing == false or PlayerTable["Game Variables"].PressedM2 then anim:Stop() check:Disconnect() bvel:Destroy() dashing = false if PlayerTable["Game Variables"].PressedM2 then if key == "a" then PlayerTable.Animations.LDodgeCancel:Play() elseif key == "d" then PlayerTable.Animations.RDodgeCancel:Play() elseif key == "s" then PlayerTable.Animations.SDodgeCancel:Play() elseif key == "w" then PlayerTable.Animations.WDodgeCancel:Play() end CharacterEvent:FireServer("Dash",{type = 'RollCancel'}) end end local lookVector = currentCamera.CFrame.LookVector * Vector3.new(1, 0, 1) local cframe = CFrame.new(Root.Position, Root.Position + lookVector) Root.CFrame = cframe if key == "w" then if Status_Folder:FindFirstChild("AerialCombo") and Status_Folder:FindFirstChild("AerialCombo").Value then local target = Status_Folder:FindFirstChild("AerialCombo").Value cf = target.HumanoidRootPart.CFrame else cf = Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-5) end local ray = Ray.new(Character.HumanoidRootPart.CFrame.p, Character.HumanoidRootPart.CFrame.lookVector * 3) local ignore = {game.Workspace.LivingThings,game.Workspace.Effects} local hit = workspace:FindPartOnRayWithIgnoreList(ray,ignore) if hit then bvel.MaxForce = Vector3.new(10000,0,10000) end elseif key == "s" then cf = Character.HumanoidRootPart.CFrame * CFrame.new(0,0,5) local ray = Ray.new(Character.HumanoidRootPart.CFrame.p, Character.HumanoidRootPart.CFrame.lookVector * -3) local ignore = {game.Workspace.LivingThings,game.Workspace.Effects} local hit = workspace:FindPartOnRayWithIgnoreList(ray,ignore) if hit then bvel.MaxForce = Vector3.new(10000,0,10000) end elseif key == "a" then cf = Character.HumanoidRootPart.CFrame * CFrame.new(-5,0,0) local ray = Ray.new(Character.HumanoidRootPart.CFrame.p, Character.HumanoidRootPart.CFrame.rightVector * -3) local ignore = {game.Workspace.LivingThings,game.Workspace.Effects} local hit = workspace:FindPartOnRayWithIgnoreList(ray,ignore) if hit then bvel.MaxForce = Vector3.new(10000,0,10000) end elseif key == "d" then cf = Character.HumanoidRootPart.CFrame * CFrame.new(5,0,0) local ray = Ray.new(Character.HumanoidRootPart.CFrame.p, Character.HumanoidRootPart.CFrame.rightVector * 3) local ignore = {game.Workspace.LivingThings,game.Workspace.Effects} local hit = workspace:FindPartOnRayWithIgnoreList(ray,ignore) if hit then bvel.MaxForce = Vector3.new(10000,0,10000) end end if not Status_Folder:FindFirstChild("TutorialFreeze") then bvel.Velocity = CFrame.new(Character.HumanoidRootPart.Position, cf.Position).lookVector * stepp end end) end if PlayerTable["Game Variables"].Dashes <= 0 then delay(2.1, function() if 2 <= tick() - PlayerTable["Game Variables"].LAST_DASH then PlayerTable["Game Variables"].Dashes = 3 -- PlayerTable["Game Variables"].CanDash = true end end) end end " in this script, copy me the Invicible function where you can't be hit to this script "local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local StunFolderCheck = require(ReplicatedStorage.RS_Package.Modules.StunFolderCheck) function create(nam, tim, par) : Folder? local f = Instance.new("Folder") f.Name = nam f.Parent = par if tim then task.delay(tim, function() if f.Parent then f:Destroy() end end) end return f end return function(Char : Model?,Args:{boolean?}) if StunFolderCheck.ActionCheck(Char) then return end local LocalPlayer = Players.LocalPlayer local Player = Players:GetPlayerFromCharacter(Char) local Humanoid : Humanoid? = Char:FindFirstChild("Humanoid") local Root : BasePart? = Char:FindFirstChild("HumanoidRootPart") local Status_Folder = Char["Status"] if not Args[1] and LocalPlayer == Player then return end local InvisObjects = {} local PrevTransparencies = {} for _,Object in Char:GetDescendants() do if Object:IsA("BasePart") and Object.Transparency == 0 then InvisObjects[Object] = Object Object.Transparency = 1 task.delay(0.8,function() Object.Transparency = 0 end) end if Object:IsA("Decal") and Object.Transparency == 0 then InvisObjects[Object] = Object Object.Transparency = 1 task.delay(0.8,function() Object.Transparency = 0 end) end --[[if Object:IsA("ParticleEmitter") and Object.Enabled then InvisObjects[Object] = Object Object.Enabled = false task.delay(0.8,function() if Object then Object.Enabled = true end end) end]] end local TrailStep = script.FX.TrailStep:Clone() TrailStep.Parent = Root task.delay(1.5,TrailStep.Destroy,TrailStep) local FlashStep = script.FX.FlashStep:Clone() FlashStep.Parent = Root for _,FX in FlashStep:GetDescendants() do if FX:IsA("ParticleEmitter") then task.delay(FX:GetAttribute("EmitDelay"),function() FX:Emit(FX.Name) end) end end task.delay(1.5,FlashStep.Destroy,FlashStep) local SFX = script.Dash:Clone() SFX.Pitch = math.random(9,11)/10 SFX.Parent = Root SFX:Play() task.delay(SFX.TimeLength,SFX.Destroy,SFX) local StartTime = os.clock() local EmitTime = os.clock() local WalkSpeed = Humanoid.WalkSpeed Char:SetAttribute("Flash", true) create("DodgeFrames", 0.5, Status_Folder) repeat Humanoid.WalkSpeed = 80 if os.clock() - EmitTime > 0.1 then EmitTime = os.clock() for _,FX in TrailStep:GetChildren() do if FX:IsA("ParticleEmitter") then task.delay(FX:GetAttribute("EmitDelay"),function() FX:Emit(FX.Name) end) end end end task.wait() until os.clock() - StartTime > 0.3 or StunFolderCheck.ActionCheck(Char) Char:SetAttribute("Flash", nil) for _,Object in InvisObjects do if Object:IsA("BasePart") then Object.Transparency = 0 end end --[[for _,BodyPart in Char:GetChildren() do if BodyPart.Name == "Right Arm" or BodyPart.Name == "Left Arm" or BodyPart.Name == "Right Leg" or BodyPart.Name == "Left Leg" or BodyPart.Name == "Torso" or BodyPart.Name == "Head" then BodyPart.Transparency = 0 end end]] local FlashStep = script.FX.FlashStep:Clone() FlashStep.Parent = Root for _,FX in FlashStep:GetDescendants() do if FX:IsA("ParticleEmitter") then task.delay(FX:GetAttribute("EmitDelay"),function() FX:Emit(FX.Name) end) end end task.delay(1.5,FlashStep.Destroy,FlashStep) local SFX = script.Dash:Clone() SFX.Pitch = math.random(9,11)/10 SFX.Parent = Root SFX:Play() task.delay(SFX.TimeLength,SFX.Destroy,SFX) end "
Updated files
v1