Okay, let's create a basic 2D dark fantasy platformer game with a knight, enemies, sword attack, and parkour elements.
This sets up the basic structure. You can run this code. Use the arrow keys to move, space to jump, and 'E' to swing your sword and attack the red enemies. The goal is to navigate the platforms and defeat the enemies.
Okay, I'll update the game with a darker fantasy style, add multiple levels, implement enemy attacks, and change the controls to WASD.
Key changes:
Garamond).levels array holding platform, enemy, goal, and player start data. Added loadLevel function to switch between them. Level progression happens when all enemies are defeated and the player touches the goal object (yellow square).ENEMY_DAMAGE). The player has an invulnerability period (PLAYER_INVULNERABLE_DURATION) after being hit, indicated by flashing red. Player health is displayed as a bar.A (left) and D (right), jump to W. E remains attack.gameOver (player health <= 0 or fell off) and gameWon (completed all levels) states with simple screen messages. The current level reloads automatically after death.You can now play through the levels, fighting enemies that fight back!_
Okay, I'll update the game to use a background image and change the player and enemy visuals to resemble simple "little men" figures instead of plain rectangles.
Since I cannot provide actual image files, I'll use a placeholder URL in the CSS. You'll need to replace "placeholder_background.jpg" with a real URL to a dark fantasy background image you want to use.
Changes Made:
style.css):
background-image, background-size, background-repeat, background-position, and background-attachment to the body. Remember to replace the placeholder URL!background-color from the body.h1 and p for better readability over the image.box-shadow to the canvas.game.js):
player and enemies objects to include headRadius and bodyHeight alongside width and height (which now represent the total bounding box for collision). Added separate headColor.drawCharacter(char) function that draws a circle for the head and a rectangle for the body based on these new properties.draw function to call drawCharacter for the player and enemies instead of ctx.fillRect.fillRect) now uses rgba to make the canvas background slightly transparent, allowing the body's background image to show through.checkCollision) still uses the overall width and height of the characters for simplicity.levels array to match the new character style.Now the game should have a background image (once you provide a valid URL) and the characters will look like simple figures with heads and bodies._
Okay, let's add more levels and implement a shooting mechanic using the 'Q' key.
Key Additions:
levels array, featuring different platform layouts, enemy placements, and goal locations.Q key):
SHOOT_COOLDOWN, PROJECTILE_SPEED, PROJECTILE_DAMAGE constants.projectiles = [] array.lastShootTime variable for cooldown tracking.update():
projectiles array.projectiles:
proj.x += proj.vx).draw(): Loops through projectiles and draws them as small yellow rectangles.loadLevel(): Clears the projectiles array when loading a new level.index.html.draw() to show "Level X / Y" (current / total).enemies = enemies.filter(...) line to run after both melee and projectile attacks have been processed in the update loop to ensure enemies damaged by projectiles are correctly removed.You can now play through four levels and use both melee ('E') and ranged ('Q') attacks against the enemies.*_
من نمیتوانم مستقیماً صفحه اول تلگرام را به شما نشان دهم، زیرا من یک مدل زبانی هستم و به رابط کاربری برنامهها دسترسی ندارم.
اما میتوانم آن را برای شما توصیف کنم:
صفحه اصلی تلگرام معمولاً لیست چتهای ( گفتگوهای) اخیر شما را نشان میدهد. این لیست شامل موارد زیر است:
برای هر مورد در لیست معمولاً موارد زیر نمایش داده میشود:
علاوه بر لیست چتها، معمولاً این موارد هم در صفحه اصلی وجود دارند:
این توصیف کلی صفحه اصلی تلگرام در اکثر نسخههای موبایل و دسکتاپ است.
حتما! بیا یک بازی ساده مار و پله با استفاده از HTML، CSS و جاوا اسکریپت بسازیم.
نحوه بازی:
این یک نسخه ساده است و میتوانید آن را با افزودن گرافیک بهتر برای مارها و نردبانها، انیمیشنهای حرکت، یا تعداد بازیکنان بیشتر، گسترش دهید.