JIT
Isometric Landscape with Three.js and User Movement
Build a sleek isometric landscape using HTML, CSS, JavaScript, and Three.js, Similar to the Age of Empire landscapes. Let the user move through the landscape using arrow keys.
Updated files
v1
Make it more realistic by adding textures for the grass and the water
Updated files
v2
This didn't work. Now the land is dark blue, instead of green like grass.

Okay, let's troubleshoot the texture issue. The most common reason for textures not appearing correctly is that the image files cannot be found or loaded. A dark color often indicates the texture failed to load, and the material is rendering with a default or influenced color.

I'll update landscape.js to add error logging for the texture loading. Please ensure you have:

  1. Created an assets folder in the root of your project.
  2. Placed grass.jpg and water.jpg files inside that assets folder.
  3. Check your browser's developer console (usually F12) for any error messages, especially 404 (Not Found) errors related to these image files.

Here's the updated landscape.js with error handling for textures:

After applying these changes, run the project again and check the browser's developer console. You should see messages indicating whether the textures loaded successfully or if there were errors. If errors occur, they will point towards the exact problem (likely the file path or file existence).

Updated files
v3
Generate the texture files

I cannot directly generate binary image files like .jpg within this environment. Creating textures typically involves using image editing software (like GIMP, Photoshop, Krita) or downloading pre-made textures from various online resources.

Here's what you can do:

  1. Download Textures:

    • Search for "seamless grass texture" and "seamless water texture" on websites that offer free or royalty-free textures. Good options include:
    • Download suitable JPEG (.jpg) images for grass and water. Look for textures that are tileable (seamless) so they repeat nicely across the landscape.
  2. Create Your Own:

    • If you have image editing software, you can create simple textures yourself. For grass, a noisy green pattern can work. For water, a slightly darker blue with some subtle wave patterns or noise. Ensure they are saved as .jpg.

Once you have the grass.jpg and water.jpg files:

  • Create the assets folder: Make sure you have a folder named assets in the root directory of your project (the same level as index.html, main.js, etc.).
  • Place the files: Put the downloaded or created grass.jpg and water.jpg files directly inside this assets folder.

The code provided previously is set up to load textures from assets/grass.jpg and assets/water.jpg. As long as those files exist in the correct location, the textures should load correctly.

Use premade texture

Okay, since I cannot create local files, I will modify the code to use URLs pointing to publicly available, pre-made seamless textures. This removes the need for you to create an assets folder or download files manually.

I'll use textures hosted by the Three.js examples repository for demonstration purposes.

This version loads the grass texture from a URL. For the water, it currently reuses the grass texture but keeps the blue tint on the material, giving a textured blue look. Finding a good, freely linkable, seamless diffuse water texture URL can be tricky, so this is a common fallback. If you find a better URL for a water texture map, you can replace the grassTextureUrl in the second textureLoader.load call within landscape.js and potentially remove or adjust the color: 0x3377aa setting on waterMaterial.

Updated files
v4
Use "https://texturelabs.org/wp-content/uploads/Texturelabs_Water_145S.jpg" for water texture

Okay, let's update landscape.js to use the specified URL for the water texture. I'll also adjust the material settings so the texture's colors are used directly.

Now the code attempts to load the water texture from the URL you provided. If the texture loads correctly, the water tiles should display that image. If there's an issue loading from that URL (e.g., CORS policy, file not found), the console will show an error, and the water tiles will fall back to the bluish base color defined in the material.

Updated files
v5